Difference between revisions of "Bard"
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==Power Source== | ==Power Source== | ||
==Summary Table== | ==Summary Table== | ||
− | {{ClassTable | + | |
− | |name=Bard | + | {{ClassTable|name=Bard|skill=8|hd=8|corp=0|spirit=1|visc=1|pp=4|type=Defense}} |
− | |skill= | ||
− | |hd=8 | ||
− | | | ||
− | | | ||
− | | | ||
− | |pp=4 | ||
− | |type= | ||
− | }} | ||
==Expertise== | ==Expertise== | ||
===Phase-Finder=== | ===Phase-Finder=== | ||
− | + | ====Phasefinder 1==== | |
− | === | + | Phasefinders understand that there is an underlying music behind all of existance, and they can use it to their benefit. They receive advantage on all attacks against objects. |
− | + | ====Phasefinder 2==== | |
− | === | + | A Phasefinder is an expert in identifying the resonence of an object. They receive +2 PP and PP Lim on powers that do not target anything biological. |
− | + | ====Phasefinder 3==== | |
− | === | + | Understanding the breaking points and shatter patterns of an object is Phasefinder 101. Damaging an object held by an entity deals half as much damage to the entity holding the object. |
− | + | ====Phasefinder X==== | |
+ | The destruction of personal property can be all the more effective when targetted correctly. When a worn object is destroyed by a Phasefinder, the Phasefinder may choose to inflict a level 1 status appropriate for the location of the object shattered. | ||
===Battlesinger=== | ===Battlesinger=== | ||
− | Battlesingers | + | ====Battlesinger 1==== |
+ | A Battlesinger is the heart and soul of a squad. They gain the following minor power: | ||
+ | <Effect> | ||
+ | name=Minor Encourage | ||
+ | cost=2 | ||
+ | effect=Target gains +2 to their next roll. | ||
+ | applicable to=Buffs | ||
+ | </Effect> | ||
+ | ====Battlesinger 2==== | ||
+ | |||
+ | A Battlesinger's encouragement is worth more than its words. As long as an ally has a Battlesinger's Encouragement, they get +2 to all saves they would make. When a Battlesinger Encourages someone, they gain +2 to all saves until the end of their next turn. | ||
+ | ====Battlesinger 3==== | ||
+ | |||
+ | Battlesinger's encouragement gets better over time. Minor Encourage is replaced with the following minor power: | ||
+ | <Effect> | ||
+ | name=Encourage | ||
+ | cost=2 | ||
+ | effect=The target gains a bonus to their next roll equal to 1/2 of your Battlesinger level. | ||
+ | applicable to=Buffs | ||
+ | </Effect> | ||
+ | ====Battlesinger X==== | ||
+ | |||
+ | Master Battlesingers song can be heard far and wide. Encourage is replaced with the following minor power: | ||
+ | <Effect> | ||
+ | name=Major Encourage | ||
+ | cost=2 | ||
+ | effect=The target gains a bonus equal to 1/2 of your Battlesinger level, to all rolls they make until the end of their next turn. | ||
+ | </Effect> | ||
+ | ===Loremaster=== | ||
+ | ====Loremaster 1==== | ||
+ | Loremasters have a breadth of knowledge that is rivalled rarely. As a minor action, they may make a DC15 MApt Knowledge check. For every 2 points by which they succeed, they gain +1 to the next action involving the target. If they critically fail, they suffer disadvantage. This bonus may be conferred to an ally as a move action. | ||
+ | ====Loremaster 2==== | ||
+ | |||
+ | A Loremastere's knowledge is all-encompassing. They receive +4 to all MApt Knowledge. | ||
+ | ====Loremaster 3==== | ||
+ | |||
+ | An adept Loremaster's mind is a well-ordered repository. Their Lore action is now free, may be transferred as a minor action. It may be used once per turn. It may also be made as a reaction to an attack or save. If it is made as a reaction to an attack, the Loremaster instead gains +1 to all defences against that attack. | ||
+ | ====Loremaster X==== | ||
+ | |||
+ | Once per day, as a free action, an expert Loremaster may make a Lore check at DC5 instead of DC15. This check cannot critically fail. | ||
==Proficiencies== | ==Proficiencies== | ||
+ | |||
+ | [[Category:Class]] | ||
+ | [[Category:Arcane Power Source]] |
Latest revision as of 12:48, 22 December 2018
Bard is an Arcane class which finds power in lyric and melody, inspiring their allies and enchanting their enemies.
Power Source
Summary Table
Class Summary Table: Bard
HD: d8 — Skill Points/Level: 8 + [Int]
Level | Level Bonus | Corporeal | Spiritual | Visceral | Life Gained (avg) | PP Gained | Special Abilities |
---|---|---|---|---|---|---|---|
1 | +0 | +0 | +2 | +2 | 8 | 4 | Expertise 1.1 |
2 | +1 | +0 | +3 | +3 | 4 | 9 | Defense |
3 | +1 | +1 | +3 | +3 | 5 | 14 | Basic Off-Type Bonus |
4 | +2 | +1 | +4 | +4 | 4 | 21 | Expertise 1.2 |
5 | +2 | +1 | +4 | +4 | 5 | 27 | Defense |
6 | +3 | +2 | +5 | +5 | 4 | 34 | Basic Off-Type Bonus |
7 | +3 | +2 | +5 | +5 | 5 | 41 | Expertise 1.3 |
8 | +4 | +2 | +6 | +6 | 4 | 48 | Defense |
9 | +4 | +3 | +6 | +6 | 5 | 55 | Basic Off-Type Bonus |
10 | +5 | +3 | +7 | +7 | 4 | 63 | Expertise 1.X |
11 | +5 | +3 | +7 | +7 | 5 | 71 | Expertise 2.1 |
12 | +6 | +4 | +8 | +8 | 4 | 78 | Defense |
13 | +6 | +4 | +8 | +8 | 5 | 86 | Basic Off-Type Bonus |
14 | +7 | +4 | +9 | +9 | 4 | 94 | Expertise 2.2 |
15 | +7 | +5 | +9 | +9 | 5 | 103 | Defense |
16 | +8 | +5 | +10 | +10 | 4 | 111 | Basic Off-Type Bonus |
17 | +8 | +5 | +10 | +10 | 5 | 119 | Expertise 2.3 |
18 | +9 | +6 | +11 | +11 | 4 | 128 | Defense |
19 | +9 | +6 | +11 | +11 | 5 | 136 | Basic Off-Type Bonus |
20 | +10 | +6 | +12 | +12 | 4 | 145 | Expertise 2.X |
21 | +10 | +7 | +12 | +12 | 5 | 154 | Expertise 3.1 |
22 | +11 | +7 | +13 | +13 | 4 | 163 | Defense |
23 | +11 | +7 | +13 | +13 | 5 | 172 | Basic Off-Type Bonus |
24 | +12 | +8 | +14 | +14 | 4 | 181 | Expertise 3.2 |
25 | +12 | +8 | +14 | +14 | 5 | 190 | Defense |
26 | +13 | +8 | +15 | +15 | 4 | 199 | Basic Off-Type Bonus |
27 | +13 | +9 | +15 | +15 | 5 | 208 | Expertise 3.3 |
28 | +14 | +9 | +16 | +16 | 4 | 218 | Defense |
29 | +14 | +9 | +16 | +16 | 5 | 227 | Basic Off-Type Bonus |
30 | +15 | +10 | +17 | +17 | 4 | 236 | Expertise 3.X |
Expertise
Phase-Finder
Phasefinder 1
Phasefinders understand that there is an underlying music behind all of existance, and they can use it to their benefit. They receive advantage on all attacks against objects.
Phasefinder 2
A Phasefinder is an expert in identifying the resonence of an object. They receive +2 PP and PP Lim on powers that do not target anything biological.
Phasefinder 3
Understanding the breaking points and shatter patterns of an object is Phasefinder 101. Damaging an object held by an entity deals half as much damage to the entity holding the object.
Phasefinder X
The destruction of personal property can be all the more effective when targetted correctly. When a worn object is destroyed by a Phasefinder, the Phasefinder may choose to inflict a level 1 status appropriate for the location of the object shattered.
Battlesinger
Battlesinger 1
A Battlesinger is the heart and soul of a squad. They gain the following minor power: <Effect> name=Minor Encourage cost=2 effect=Target gains +2 to their next roll. applicable to=Buffs </Effect>
Battlesinger 2
A Battlesinger's encouragement is worth more than its words. As long as an ally has a Battlesinger's Encouragement, they get +2 to all saves they would make. When a Battlesinger Encourages someone, they gain +2 to all saves until the end of their next turn.
Battlesinger 3
Battlesinger's encouragement gets better over time. Minor Encourage is replaced with the following minor power: <Effect> name=Encourage cost=2 effect=The target gains a bonus to their next roll equal to 1/2 of your Battlesinger level. applicable to=Buffs </Effect>
Battlesinger X
Master Battlesingers song can be heard far and wide. Encourage is replaced with the following minor power: <Effect> name=Major Encourage cost=2 effect=The target gains a bonus equal to 1/2 of your Battlesinger level, to all rolls they make until the end of their next turn. </Effect>
Loremaster
Loremaster 1
Loremasters have a breadth of knowledge that is rivalled rarely. As a minor action, they may make a DC15 MApt Knowledge check. For every 2 points by which they succeed, they gain +1 to the next action involving the target. If they critically fail, they suffer disadvantage. This bonus may be conferred to an ally as a move action.
Loremaster 2
A Loremastere's knowledge is all-encompassing. They receive +4 to all MApt Knowledge.
Loremaster 3
An adept Loremaster's mind is a well-ordered repository. Their Lore action is now free, may be transferred as a minor action. It may be used once per turn. It may also be made as a reaction to an attack or save. If it is made as a reaction to an attack, the Loremaster instead gains +1 to all defences against that attack.
Loremaster X
Once per day, as a free action, an expert Loremaster may make a Lore check at DC5 instead of DC15. This check cannot critically fail.