Difference between revisions of "Template:Effect:Air"
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Latest revision as of 21:07, 25 January 2018
Name | Air | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Air | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | If you make another Air attack next turn, it deals 2 more damage, stacking. | +1 Damage gained/Round | 2 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking. | 1 | |||
Stackable | Yes | Applicable To | Opposition |