Difference between revisions of "Template:Effect:Tire"
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Latest revision as of 21:12, 25 January 2018
| Name | Tire | Action Type | Standard | ||
|---|---|---|---|---|---|
| Attacks | Corporeal | Base Cost | 2 | ||
| Power Sources | Descriptors | Status | |||
| Required Equipment | — | ||||
| Primary | |||||
| Base | Upgrade | Upgrade Cost | |||
| Damage | — | — | — | ||
| Effect | Targets are tired | Targets are fatigued; All targets are exhausted | 3, 5 | ||
| Targets | 1 Living Entity | +1 Living Entity | 2 | ||
| Range | Implement | +1 Square | 1 | ||
| Duration | 1 Round | +1 Round | 2 | ||
| Special | — | ||||
| Secondary | |||||
| Effect | Cost | ||||
| Base | Targets are tired | 2 | |||
| Stackable | No | Applicable To | Entity-targetting | ||