Difference between revisions of "Template:Effect:Tire"

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Latest revision as of 21:12, 25 January 2018

Name Tire Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Bludgeoning.svgThrown.svgDefence.svgStasis.svgTelepathy.svgBrawl.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are tired Targets are fatigued; All targets are exhausted 3, 5
Targets 1 Living Entity +1 Living Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are tired 2
Stackable No Applicable To Entity-targetting