Template:Effect:Air
| Name | Air | Action Type | Standard | ||
|---|---|---|---|---|---|
| Attacks | Corporeal | Base Cost | 1 | ||
| Power Sources | Descriptors | Air | |||
| Required Equipment | — | ||||
| Primary | |||||
| Base | Upgrade | Upgrade Cost | |||
| Damage | 1d8 | +1d8 | 1 | ||
| Effect | If you make another Air attack next turn, it deals 2 more damage, stacking. | +1 Damage gained/Round | 2 | ||
| Targets | 1 Entity | +1 Entity | 2 | ||
| Range | Implement | +2 Squares | 1 | ||
| Duration | 1 Round | +1 Round | 1 | ||
| Special | — | ||||
| Secondary | |||||
| Effect | Cost | ||||
| Base | Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking. | 1 | |||
| Stackable | Yes | Applicable To | Opposition | ||