Difference between revisions of "Ardent"

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(Summary Table)
(Expertise)
 
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==Expertise==
 
==Expertise==
 
===Mindblade===
 
===Mindblade===
Mindblades are capable of manifesting their force of will in the form of martial equipment. Always ready for battle, a Mindblade should never be thought unarmed.
 
 
====Mindblade 1====
 
Mindblades can spend 1pp as a standard action to create a mundane weapon or piece of armour. It comes into existence equipped to the Mindblade. The object lasts 2 rounds + 1 round per Ardent level. If these objects leave their person, they unmanifest; they may only be equipped by the Mindblade that manifests them.
 
 
====Mindblade 2====
 
Mindblades can enhance their manifested equipment. For 1pp per point, they may manifest their weapons or armour with an Enhancement bonus no more than their Ardent level divided by 3.
 
 
====Mindblade 3====
 
Mindblades can manifest equipment that is considered composed of a special material. They may create a Cold Iron or Silver weapon for 1pp/item, a Mithral item for 2pp/item, or an Adamantine item for 4pp/item. Mindblades may manifest their items at a rate of 1 per move action.
 
 
====Mindblade X====
 
Mindblades may convert their manifested Enhancements into other bonuses, at an equivalent rate with Crafting them. They manifest equipment at a rate of 1 per minor action.
 
 
 
===Energizer===
 
===Energizer===
Energizers are able to use their well-trained body and mind to give life to armour and weaponry, allowing it to fight on their behalf.
 
 
====Energizers 1====
 
Energizers may use the Animate Weapon primary effect to target armor. If they do so, they create a Guardian. A Guardian has a mental defence equal to that of the Energizer, a physical defence equal to 10 + whatever armor they are created of, HP equal to half the Energizer's, and attack with any weapon that is Animated on their behalf. The Energizer may use a Move action to guide a Guardian's Standard, Move, and Minor actions. Otherwise, the Guardian does not act, though they are not considered harmless and count towards flanking etc. Only one Guardian may be manifested at once, but other weapons may be independently animated.
 
 
====Energizers 2====
 
Energizers receive +2 pp limit for Animate Weapon.
 
 
====Energizers 3====
 
Energizers may use Animate Weapon as a Move action. Animate Weapon receives +1 free PP.
 
 
====Energizers X====
 
For Energizers, Animate Weapon has a duration equal to Concentration, and a duration increase equal to 1 round/Ardent level. Animate Weapon receives +2 free PP.
 
 
 
===Elocator===
 
===Elocator===
Elocators can use their intellect to better plan around the battlefield and move their allies and enemies to where they're most needed.
 
 
====Elocators 1====
 
Elocators can teleport as a Move action. They can teleport up to a distance equal to half of the appropriate movement speed (dig when underground, swim when underwater, etc) at a cost of 1pp / 5ft/1sq. The destination space must be empty.
 
 
====Elocators 2====
 
Elocators can switch places with an ally as part of their teleport. To do so, they target a destination space inhabited by a willing ally. This costs 2pp / 5ft/1sq.
 
 
====Elocators 3====
 
Elocators can teleport a distance equal to their normal movement.
 
 
====Elocators X====
 
Elocators can switch places with an enemy as part of their teleport. To do so, they target a destination space inhabited by an enemy, and attempt an attack against their Mental defence. This costs 4pp / 5ft/1sq.
 
  
 
==Proficiencies==
 
==Proficiencies==

Latest revision as of 23:28, 21 December 2018

Ardent is a Psionic class which improves its own resilience and combat ability, believing intensely in mind over matter.

Power Source

Summary Table

Class Summary Table: Ardent

HD: d8Skill Points/Level: 6 + [Int]

Level Level Bonus Corporeal Spiritual Visceral Life Gained (avg) PP Gained Special Abilities
1 +0 +2 +0 +2 8 4 Expertise 1.1
2 +1 +3 +0 +3 4 9 Defense
3 +1 +3 +1 +3 5 14 Basic Off-Type Bonus
4 +2 +4 +1 +4 4 21 Expertise 1.2
5 +2 +4 +1 +4 5 27 Defense
6 +3 +5 +2 +5 4 34 Basic Off-Type Bonus
7 +3 +5 +2 +5 5 41 Expertise 1.3
8 +4 +6 +2 +6 4 48 Defense
9 +4 +6 +3 +6 5 55 Basic Off-Type Bonus
10 +5 +7 +3 +7 4 63 Expertise 1.X
11 +5 +7 +3 +7 5 71 Expertise 2.1
12 +6 +8 +4 +8 4 78 Defense
13 +6 +8 +4 +8 5 86 Basic Off-Type Bonus
14 +7 +9 +4 +9 4 94 Expertise 2.2
15 +7 +9 +5 +9 5 103 Defense
16 +8 +10 +5 +10 4 111 Basic Off-Type Bonus
17 +8 +10 +5 +10 5 119 Expertise 2.3
18 +9 +11 +6 +11 4 128 Defense
19 +9 +11 +6 +11 5 136 Basic Off-Type Bonus
20 +10 +12 +6 +12 4 145 Expertise 2.X
21 +10 +12 +7 +12 5 154 Expertise 3.1
22 +11 +13 +7 +13 4 163 Defense
23 +11 +13 +7 +13 5 172 Basic Off-Type Bonus
24 +12 +14 +8 +14 4 181 Expertise 3.2
25 +12 +14 +8 +14 5 190 Defense
26 +13 +15 +8 +15 4 199 Basic Off-Type Bonus
27 +13 +15 +9 +15 5 208 Expertise 3.3
28 +14 +16 +9 +16 4 218 Defense
29 +14 +16 +9 +16 5 227 Basic Off-Type Bonus
30 +15 +17 +10 +17 4 236 Expertise 3.X

Expertise

Mindblade

Energizer

Elocator

Proficiencies