Difference between revisions of "Armor"

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Armor is worn to protect an entity's body from physical damage. There are several types of armor available.
 
Armor is worn to protect an entity's body from physical damage. There are several types of armor available.
 +
 +
Armor is split into three classes, depending on the amount of protection it gives: light, medium, and heavy.
 +
 +
Each set of armor is comprised of four pieces: a helmet, a body suit, gloves and boots (or extremities), and a shield.
  
 
{| class="wikitable"
 
{| class="wikitable"
|
+
! '''Slot'''
! AC
+
! '''Class'''
! Dexterity Penalty
+
! '''Physical Defence'''
 +
! '''Mental Defence'''
 
|-
 
|-
! Light
+
| Head
| 2
+
| rowspan=4|Light
 +
| +0
 +
| +2
 +
|-
 +
| Body
 
| -1
 
| -1
 +
| +3
 +
|-
 +
| Extremities
 +
| +0
 +
| +2
 +
|- style="border-bottom:2px solid #aaa"
 +
| Shield
 +
| +1
 +
| +2
 +
|-
 +
| Head
 +
| rowspan=4|Medium
 +
| +1
 +
| +1
 
|-
 
|-
! Medium
+
| Body
| 5
+
| +2
| -3
+
| +2
 +
|-
 +
| Extremities
 +
| +1
 +
| +1
 +
|- style="border-bottom:2px solid #aaa"
 +
| Shield
 +
| +2
 +
| +2
 +
|-
 +
| Head
 +
| rowspan=4|Heavy
 +
| +2
 +
| +0
 +
|-
 +
| Body
 +
| +3
 +
| -1
 
|-
 
|-
! Heavy
+
| Extremities
| 8
+
| +2
| -5
+
| +0
 +
|- style="border-bottom:2px solid #aaa"
 +
| Shield
 +
| +2
 +
| +1
 
|}
 
|}

Latest revision as of 21:10, 2 October 2018

Armor is worn to protect an entity's body from physical damage. There are several types of armor available.

Armor is split into three classes, depending on the amount of protection it gives: light, medium, and heavy.

Each set of armor is comprised of four pieces: a helmet, a body suit, gloves and boots (or extremities), and a shield.

Slot Class Physical Defence Mental Defence
Head Light +0 +2
Body -1 +3
Extremities +0 +2
Shield +1 +2
Head Medium +1 +1
Body +2 +2
Extremities +1 +1
Shield +2 +2
Head Heavy +2 +0
Body +3 -1
Extremities +2 +0
Shield +2 +1