Difference between revisions of "Bard"

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==Power Source==
 
==Power Source==
 
==Summary Table==
 
==Summary Table==
{{ClassTable
+
 
|name=Bard
+
{{ClassTable|name=Bard|skill=8|hd=8|corp=0|spirit=1|visc=1|pp=4|type=Defense}}
|skill=2
 
|hd=8
 
|fort=0
 
|ref=1
 
|will=1
 
|pp=4
 
|type=Defence
 
}}
 
  
 
==Expertise==
 
==Expertise==
 
===Phase-Finder===
 
===Phase-Finder===
Phase-Finders are able to utilise their melodies and harmonies to cause tangible damage to those around them, rather than allowing the magic of the music create an effect.
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====Phasefinder 1====
 
 
====Phase-Finder 1====
 
A Phase-Finder's basic attacks can deal Force damage. Attacking objects with a Force power deals +2 bonus damage per damage die.
 
 
 
====Phase-Finder 2====
 
Phase-Finders gain +1 PP Limit for Force powers.
 
  
====Phase-Finder 3====
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Phasefinders understand that there is an underlying music behind all of existance, and they can use it to their benefit. They receive advantage on all attacks against objects.
Phase-Finders gain access to the Trip and Disarm effects. For the Phase-Finder, these effects gain the Force descriptor. If they otherwise have access to them, they gain +1 free PP to these effects, and may choose whether to apply the Force descriptor.
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====Phasefinder 2====
  
====Phase-Finder X====
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A Phasefinder is an expert in identifying the resonence of an object. They receive +2 PP and PP Lim on powers that do not target anything biological.
Master Phase-Finders get +2 free PP to all Force powers.
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====Phasefinder 3====
  
===Galvaniser===
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Understanding the breaking points and shatter patterns of an object is Phasefinder 101. Damaging an object held by an entity deals half as much damage to the entity holding the object.
Galvanisers are capable of rousing great feats in the smallest of men, and cutting the morale of the greatest. Their songs are the most effective at intangible effects.
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====Phasefinder X====
 
 
====Galvaniser 1====
 
Galvanisers gain +1 free PP for buffs and debuffs that do not affect themselves.
 
 
 
====Galvaniser 2====
 
Galvanisers automatically grant advantage when helping others with skill checks. Normally, they would need to succeed a similar skill check with the same DC to give advantage.
 
 
 
====Galvaniser 3====
 
Galvanisers may apply buff/debuff secondary effects to powers for 1 less PP (minimum 1PP per secondary) when applying them to a non-buff non-debuff power.
 
 
 
====Galvaniser X====
 
Master Galvanisers gain +2 PP limit to buff/debuff effects that do not affect themselves.
 
  
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The destruction of personal property can be all the more effective when targetted correctly. When a worn object is destroyed by a Phasefinder, the Phasefinder may choose to inflict a level 1 status appropriate for the location of the object shattered.
 
===Battlesinger===
 
===Battlesinger===
Battlesingers are a variety of bard for whom the music is very much self-interested. Rather than benefit or hinder those around them, they would rather use it to maintain their own tempo while entering the fray themselves.
 
 
 
====Battlesinger 1====
 
====Battlesinger 1====
Battlesingers gain +1 PP limit on buffs that affect only themselves.
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A Battlesinger is the heart and soul of a squad. They gain the following minor power:
 
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<Effect>
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name=Minor Encourage
 +
cost=2
 +
effect=Target gains +2 to their next roll.
 +
applicable to=Buffs
 +
</Effect>
 
====Battlesinger 2====
 
====Battlesinger 2====
Battlesingers gain access to 2 weapon effects from any Martial training, the War domain, the Animal aspect, or the Brawl pursuit, as if it were Arcane.
 
  
 +
A Battlesinger's encouragement is worth more than its words. As long as an ally has a Battlesinger's Encouragement, they get +2 to all saves they would make. When a Battlesinger Encourages someone, they gain +2 to all saves until the end of their next turn.
 
====Battlesinger 3====
 
====Battlesinger 3====
Battlesingers gain +2 free PP to damaging weapon powers.
 
  
 +
Battlesinger's encouragement gets better over time. Minor Encourage is replaced with the following minor power:
 +
<Effect>
 +
name=Encourage
 +
cost=2
 +
effect=The target gains a bonus to their next roll equal to 1/2 of your Battlesinger level.
 +
applicable to=Buffs
 +
</Effect>
 
====Battlesinger X====
 
====Battlesinger X====
Battlesingers gain access to 2 more weapon effects from Martial training, the War Domain, the Animal aspect, or the Brawl pursuit, as if it were Arcane.
+
 
 +
Master Battlesingers song can be heard far and wide. Encourage is replaced with the following minor power:
 +
<Effect>
 +
name=Major Encourage
 +
cost=2
 +
effect=The target gains a bonus equal to 1/2 of your Battlesinger level, to all rolls they make until the end of their next turn.
 +
</Effect>
 +
===Loremaster===
 +
====Loremaster 1====
 +
Loremasters have a breadth of knowledge that is rivalled rarely. As a minor action, they may make a DC15 MApt Knowledge check. For every 2 points by which they succeed, they gain +1 to the next action involving the target. If they critically fail, they suffer disadvantage. This bonus may be conferred to an ally as a move action.
 +
====Loremaster 2====
 +
 
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A Loremastere's knowledge is all-encompassing. They receive +4 to all MApt Knowledge.
 +
====Loremaster 3====
 +
 
 +
An adept Loremaster's mind is a well-ordered repository. Their Lore action is now free, may be transferred as a minor action. It may be used once per turn. It may also be made as a reaction to an attack or save. If it is made as a reaction to an attack, the Loremaster instead gains +1 to all defences against that attack.
 +
====Loremaster X====
 +
 
 +
Once per day, as a free action, an expert Loremaster may make a Lore check at DC5 instead of DC15. This check cannot critically fail.
  
 
==Proficiencies==
 
==Proficiencies==

Latest revision as of 12:48, 22 December 2018

Bard is an Arcane class which finds power in lyric and melody, inspiring their allies and enchanting their enemies.

Power Source

Summary Table

Class Summary Table: Bard

HD: d8Skill Points/Level: 8 + [Int]

Level Level Bonus Corporeal Spiritual Visceral Life Gained (avg) PP Gained Special Abilities
1 +0 +0 +2 +2 8 4 Expertise 1.1
2 +1 +0 +3 +3 4 9 Defense
3 +1 +1 +3 +3 5 14 Basic Off-Type Bonus
4 +2 +1 +4 +4 4 21 Expertise 1.2
5 +2 +1 +4 +4 5 27 Defense
6 +3 +2 +5 +5 4 34 Basic Off-Type Bonus
7 +3 +2 +5 +5 5 41 Expertise 1.3
8 +4 +2 +6 +6 4 48 Defense
9 +4 +3 +6 +6 5 55 Basic Off-Type Bonus
10 +5 +3 +7 +7 4 63 Expertise 1.X
11 +5 +3 +7 +7 5 71 Expertise 2.1
12 +6 +4 +8 +8 4 78 Defense
13 +6 +4 +8 +8 5 86 Basic Off-Type Bonus
14 +7 +4 +9 +9 4 94 Expertise 2.2
15 +7 +5 +9 +9 5 103 Defense
16 +8 +5 +10 +10 4 111 Basic Off-Type Bonus
17 +8 +5 +10 +10 5 119 Expertise 2.3
18 +9 +6 +11 +11 4 128 Defense
19 +9 +6 +11 +11 5 136 Basic Off-Type Bonus
20 +10 +6 +12 +12 4 145 Expertise 2.X
21 +10 +7 +12 +12 5 154 Expertise 3.1
22 +11 +7 +13 +13 4 163 Defense
23 +11 +7 +13 +13 5 172 Basic Off-Type Bonus
24 +12 +8 +14 +14 4 181 Expertise 3.2
25 +12 +8 +14 +14 5 190 Defense
26 +13 +8 +15 +15 4 199 Basic Off-Type Bonus
27 +13 +9 +15 +15 5 208 Expertise 3.3
28 +14 +9 +16 +16 4 218 Defense
29 +14 +9 +16 +16 5 227 Basic Off-Type Bonus
30 +15 +10 +17 +17 4 236 Expertise 3.X

Expertise

Phase-Finder

Phasefinder 1

Phasefinders understand that there is an underlying music behind all of existance, and they can use it to their benefit. They receive advantage on all attacks against objects.

Phasefinder 2

A Phasefinder is an expert in identifying the resonence of an object. They receive +2 PP and PP Lim on powers that do not target anything biological.

Phasefinder 3

Understanding the breaking points and shatter patterns of an object is Phasefinder 101. Damaging an object held by an entity deals half as much damage to the entity holding the object.

Phasefinder X

The destruction of personal property can be all the more effective when targetted correctly. When a worn object is destroyed by a Phasefinder, the Phasefinder may choose to inflict a level 1 status appropriate for the location of the object shattered.

Battlesinger

Battlesinger 1

A Battlesinger is the heart and soul of a squad. They gain the following minor power: <Effect> name=Minor Encourage cost=2 effect=Target gains +2 to their next roll. applicable to=Buffs </Effect>

Battlesinger 2

A Battlesinger's encouragement is worth more than its words. As long as an ally has a Battlesinger's Encouragement, they get +2 to all saves they would make. When a Battlesinger Encourages someone, they gain +2 to all saves until the end of their next turn.

Battlesinger 3

Battlesinger's encouragement gets better over time. Minor Encourage is replaced with the following minor power: <Effect> name=Encourage cost=2 effect=The target gains a bonus to their next roll equal to 1/2 of your Battlesinger level. applicable to=Buffs </Effect>

Battlesinger X

Master Battlesingers song can be heard far and wide. Encourage is replaced with the following minor power: <Effect> name=Major Encourage cost=2 effect=The target gains a bonus equal to 1/2 of your Battlesinger level, to all rolls they make until the end of their next turn. </Effect>

Loremaster

Loremaster 1

Loremasters have a breadth of knowledge that is rivalled rarely. As a minor action, they may make a DC15 MApt Knowledge check. For every 2 points by which they succeed, they gain +1 to the next action involving the target. If they critically fail, they suffer disadvantage. This bonus may be conferred to an ally as a move action.

Loremaster 2

A Loremastere's knowledge is all-encompassing. They receive +4 to all MApt Knowledge.

Loremaster 3

An adept Loremaster's mind is a well-ordered repository. Their Lore action is now free, may be transferred as a minor action. It may be used once per turn. It may also be made as a reaction to an attack or save. If it is made as a reaction to an attack, the Loremaster instead gains +1 to all defences against that attack.

Loremaster X

Once per day, as a free action, an expert Loremaster may make a Lore check at DC5 instead of DC15. This check cannot critically fail.

Proficiencies