Base Effect List

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Elemental

Fire

Name Fire Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Fire.svgCreation.svgDestruction.svgMorphis.svgAnimal.svgWeather.svg Descriptors Fire
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Damages targets for 1 Fire damage per round until they succeed a DC 10 + [highest dice amongst damage rolls] Dexterity check +1 Damage/Round 1
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Fire Descriptor. Damages targets for 1 Fire damage per round until they succeed a DC 5 + [highest dice amongst damage rolls] Dexterity check 1
Stackable Yes Applicable To Opposition

Water

Name Water Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Water.svgCreation.svgDestruction.svgRestoration.svgMorphis.svgWeather.svgTerrain.svgBrine.svg Descriptors Water
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Targets’ movement speeds are reduced by 1 square Targets’ movement speeds are reduced by a further 1 square 1
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Water Descriptor. Targets’ movement speeds are reduced by 1 square 1
Stackable Yes Applicable To Opposition

Earth

Name Earth Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Earth.svgCreation.svgDestruction.svgMorphis.svgPlant.svgTerrain.svg Descriptors Earth
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect All creatures within 1 square of targets take 1 damage per damage die Increase the range by 1 square OR Increase the damage by 1 2
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Earth Descriptor. All creatures within 1 square of targets take 1 damage. 1
Stackable Yes Applicable To Opposition

Air

Name Air Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Ranged.svgThrown.svgAir.svgCreation.svgDestruction.svgRestoration.svgMorphis.svgWeather.svgBrine.svg Descriptors Air
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect If you make another Air attack next turn, it deals 2 more damage, stacking. +1 Damage gained/Round 2
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking. 1
Stackable Yes Applicable To Opposition

Innate

Radiant Self

Name Radiant Self Action Type Standard
Attacks Visceral Base Cost 1
Power Sources Defence.svgRage.svgCommand.svgGood.svgWater.svgFire.svgPositive.svgRestoration.svgPotence.svg Descriptors Radiant
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Heal target by 1d8 Heal target by an additional 1d8 1
Targets Personal, if organic
Range Personal
Duration Instantaneous
Special
Secondary
Effect Cost
Base Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. 1
Stackable Yes Applicable To Support

Radiant Ally

Name Radiant Ally Action Type Standard
Attacks Visceral Base Cost 1
Power Sources Command.svgGood.svgWater.svgFire.svgPositive.svgSociety.svgRestoration.svgPetition.svg Descriptors Radiant
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Heal targets by 1d8 Heal targets by an additional 1d8 1
Targets 1 Organic Ally +1 Organic Ally 2
Range Implement +2 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. 1
Stackable Yes Applicable To Support

Necrotic

Name Necrotic Action Type Standard
Attacks Visceral Base Cost 1
Power Sources Evil.svgFire.svgNegative.svgDestruction.svgBiosis.svgAnimal.svgWeather.svgVenom.svg Descriptors Necrotic
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Add 1 damage per damage dice against targets from any source Add 1 additional damage per damage dice against the targets from any source 1
Targets 1 Organic Enemy +1 Organic Enemy 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source. 1
Stackable Yes Applicable To Opposition

Repair

Name Repair Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Command.svgGood.svgEarth.svgPositive.svgSociety.svgCreation.svgRestoration.svgAbjuration.svgAlteration.svgMorphis.svg Descriptors Radiant
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Heal targets by 1d8 Heal targets by an additional 1d8 1
Targets 1 Inorganic Ally +1 Inorganic Ally 2
Range Implement +2 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. 1
Stackable Yes Applicable To Support

Deteriorate

Name Deteriorate Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Evil.svgFire.svgNegative.svgDestruction.svgMorphis.svgVenom.svg Descriptors Necrotic
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Add 1 damage per damage dice against targets from any attack Add 1 additional damage per damage dice against the targets from any source 1
Targets 1 Inorganic Enemy +1 Inorganic Enemy 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source. 1
Stackable Yes Applicable To Opposition

Force Self

Name Force Self Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Command.svgWar.svgAir.svgTravel.svgAbjuration.svgTransportation.svgKinesis.svgVeil.svg Descriptors Force
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Shift yourself 1 square Shift target 1 additional square 1
Targets Personal
Range Personal
Duration Instantaneous
Special
Secondary
Effect Cost
Base Shift target 1 square 2
Stackable Yes Applicable To Self-targetting

Force Ally

Name Force Ally Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Command.svgWar.svgAir.svgTravel.svgAbjuration.svgTransportation.svgPetition.svgKinesis.svgWeather.svg Descriptors Force
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Shift targets 1 square Shift targets 1 additional square 1
Targets 1 Ally +1 Ally 1
Range Implement +2 Squares 2
Duration Instantaneous
Special
Secondary
Effect Cost
Base Shift targets 1 square 2
Stackable Yes Applicable To Ally-targetting

Force Enemy

Name Force Enemy Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Bludgeoning.svgRage.svgWar.svgAir.svgTravel.svgAbjuration.svgTransportation.svgKinesis.svgBrine.svgBrawl.svg Descriptors Force
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Shift targets 1 square Shift targets 1 additional square 1
Targets 1 Enemy +1 Enemy 1
Range Implement +2 Squares 2
Duration Instantaneous
Special
Secondary
Effect Cost
Base Shift targets 1 square 2
Stackable Yes Applicable To Enemy-targetting

Impact

Template:Effect:Impact

Auger

Template:Effect:Auger

Affliction

Blind

Name Blind Action Type Standard
Attacks All Base Cost 5
Power Sources Slashing.svgRanged.svgThrown.svgRage.svgDeception.svgTelepathy.svgBiosis.svgWeather.svgVeil.svgCurse.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are blinded
Targets 1 Sighted Entity +1 Sighted Entity 3
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are blinded 5
Stackable No Applicable To Entity-targetting

Deafen

Name Deafen Action Type Standard
Attacks All Base Cost 5
Power Sources Ranged.svgRage.svgDeception.svgTelepathy.svgBiosis.svgAnimal.svgWeather.svgVeil.svgCurse.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are deafened
Targets 1 Hearing Entity +1 Hearing Entity 3
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are deafened 5
Stackable No Applicable To Entity-targetting

Daze

Name Daze Action Type Standard
Attacks Spirit/Corp Base Cost 2
Power Sources Bludgeoning.svgThrown.svgStasis.svgTelepathy.svgBrawl.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are dazed Targets are stunned; All targets are knocked unconscious 4, 7
Targets 1 Sentient Entity +1 Sentient Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are dazed 3
Stackable No Applicable To Entity-targetting

Tire

Name Tire Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Bludgeoning.svgThrown.svgDefence.svgStasis.svgTelepathy.svgBrawl.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are tired Targets are fatigued; All targets are exhausted 3, 5
Targets 1 Living Entity +1 Living Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are tired 2
Stackable No Applicable To Entity-targetting

Bleed

Name Bleed Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgRanged.svgChaos.svgDestruction.svgAnimal.svgVenom.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are bleeding for 1 subdual damage/round +1 Damage/Round 1
Targets 1 Organic Entity +1 Organic Entity 1
Range Implement +1 Square 1
Duration 5 Rounds +2 Rounds 1
Special
Secondary
Effect Cost
Base Targets are bleeding for 3 subdual damage/round 1
Stackable Yes Applicable To Entity-targetting

Scare

Name Scare Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Rage.svgCommand.svgChaos.svgDeception.svgTelepathy.svgAnimal.svgIntrigue.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are scared Targets are Frightened; All targets are Panicked; All targets are Terrified 2,3,4
Targets 1 Aware Entity +1 Aware Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are scared 2
Stackable No Applicable To Entity-targetting

Confuse

Name Confuse Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Thrown.svgRage.svgCommand.svgChaos.svgFire.svgDeception.svgTelepathy.svgPlant.svgIntrigue.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are confused Targets are Fascinated; All targets are Charmed 4;6
Targets 1 Aware Entity +1 Aware Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are confused 2
Stackable No Applicable To Entity-targetting

Sicken

Name Sicken Action Type Standard
Attacks Spirit/Corp Base Cost 2
Power Sources Bludgeoning.svgRanged.svgThrown.svgChaos.svgTelepathy.svgBiosis.svgVenom.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are sickened Targets are Nauseated 4
Targets 1 Entity +1 Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are sickened 2
Stackable No Applicable To Entity-targetting

Slow

Name Slow Action Type Standard
Attacks Spirit/Corp Base Cost 3
Power Sources Slashing.svgBludgeoning.svgStasis.svgPlant.svgTerrain.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are slowed Targets are Immobilised 4
Targets 1 Motile Entity +1 Motile Entity 2
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are slowed 3
Stackable No Applicable To Entity-targetting

Status

Curse

Name Curse Action Type Standard
Attacks All Base Cost 3
Power Sources Evil.svgNegative.svgFate.svgDestruction.svgAlteration.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer -2 to a chosen attribute Targets suffer -2 to a chosen attribute again. You may choose the same attribute 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets suffers disadvantage to the next check based on a chosen attribute 2
Stackable No Applicable To Opposition

Bless

Name Bless Action Type Standard
Attacks All Base Cost 3
Power Sources Good.svgEarth.svgPositive.svgFate.svgRestoration.svgAbjuration.svgAlteration.svgBiosis.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain +2 to a chosen attribute Targets gain +2 to a chosen attribute again. You may choose the same attribute 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets gains advantage to the next check based on a chosen attribute 2
Stackable No Applicable To Support

Inspire

Name Inspire Action Type Standard
Attacks Spirit/Corp Base Cost 2
Power Sources Good.svgWater.svgPositive.svgFate.svgRestoration.svgDivination.svgAlteration.svgTelepathy.svgBiosis.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain advantage to a chosen skill
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 1
Duration 3 Rounds +3 Rounds 1
Special
Secondary
Effect Cost
Base Targets gains +2 to a chosen skill 1
Stackable Yes Applicable To Support

Despair

Name Despair Action Type Standard
Attacks Spirit/Corp Base Cost 2
Power Sources Evil.svgNegative.svgFate.svgAlteration.svgTelepathy.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer disadvantage to a chosen skill
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 1
Duration 3 Rounds +3 Rounds 1
Special
Secondary
Effect Cost
Base Targets suffers -2 to a chosen skill 1
Stackable Yes Applicable To Opposition

Encourage

Name Encourage Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Good.svgAir.svgPositive.svgFate.svgRestoration.svgDivination.svgAlteration.svgBiosis.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain advantage to the next attack
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 3
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets gain +2 to their next attack 1
Stackable Yes Applicable To Support

Discourage

Name Discourage Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Evil.svgNegative.svgFate.svgAbjuration.svgAlteration.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer disadvantage to the next attack
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 3
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets suffer -2 to their next attack 1
Stackable Yes Applicable To Opposition

Empower

Name Empower Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Good.svgFire.svgPositive.svgFate.svgRestoration.svgAlteration.svgBiosis.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain +2 damage per damage die on their next hit Targets gain an additional +2 damage per damage die. 2
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 3
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets gain +2 damage on their next hit 1
Stackable Yes Applicable To Support

Enfeeble

Name Enfeeble Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Evil.svgNegative.svgFate.svgAbjuration.svgAlteration.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer -2 damage per damage die on their next hit Targets suffer an additional -2 damage per damage die. 2
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 3
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets suffer -2 damage on their next hit 1
Stackable Yes Applicable To Opposition

Activate

Name Activate Action Type Standard
Attacks Corporeal Base Cost 4
Power Sources Good.svgFire.svgFate.svgTravel.svgTransportation.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain a minor action. If this action is not used, it is lost. Targets gain another minor action. 4
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 4
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Target gains a minor action. If this action is not used, it is lost. 4
Stackable No Applicable To Support

Dissuade

Name Dissuade Action Type Standard
Attacks Corporeal Base Cost 4
Power Sources Evil.svgFate.svgTravel.svgTransportation.svgPlant.svgWeather.svgTerrain.svgBrine.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets lose a minor action Target loses another minor action. 4
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 4
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Target loses a minor action. 4
Stackable No Applicable To Opposition

Endow

Name Endow Action Type Standard
Attacks Corporeal Base Cost 3
Power Sources Defence.svgCommand.svgStasis.svgRestoration.svgAbjuration.svgDivination.svgBiosis.svgPotence.svgPlant.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain +2 to a chosen defense Target gains +2 to a chosen defence again. You may choose the same defence 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target gains +2 to all defenses 2
Stackable No Applicable To Support

Condemn

Name Condemn Action Type Standard
Attacks Corporeal Base Cost 3
Power Sources Rage.svgCommand.svgChaos.svgDestruction.svgAbjuration.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer -2 to a chosen defense Target suffers -2 to a chosen defence again. You may choose the same defence 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target suffers -2 to all defenses 2
Stackable No Applicable To Opposition

Hasten

Name Hasten Action Type Standard
Attacks Corporeal Base Cost 3
Power Sources Command.svgAir.svgFire.svgTravel.svgDivination.svgAlteration.svgTransportation.svgBiosis.svgPotence.svgTerrain.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain +2 squares to a move speed Targets gain +2 squares to a move speed. You may choose the same move speed. 2
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +3 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target gains +2 squares to all move speeds 3
Stackable No Applicable To Support

Hinder

Name Hinder Action Type Standard
Attacks Corporeal Base Cost 3
Power Sources Command.svgEarth.svgTravel.svgAlteration.svgTransportation.svgBiosis.svgWeather.svgTerrain.svgBrine.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer -2 squares to a move speed Targets suffer -2 squares to a move speed. You may choose the same move speed. 2
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +3 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target loses -2 squares to all move speeds 3
Stackable No Applicable To Opposition

Calling

Dispel

Name Dispel Action Type Standard
Attacks Spiritual Base Cost N+1
Power Sources Stasis.svgWar.svgAbjuration.svgPetition.svgMorphis.svgVeil.svgIntrigue.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect One on-going magical effect on the target is removed. Another on-going magical effect on the target is removed N+1
Targets 1 Entity +1 Entity 6
Range Implement +2 Squares 2
Duration Instantaneous
Special
Secondary
Effect Cost
Base The cheapest on-going magical effect with a points cost less than this power is removed 3
Stackable Yes Applicable To Entity-targetting

Dismiss

Name Dismiss Action Type Standard
Attacks Spiritual Base Cost N+1
Power Sources Stasis.svgWar.svgAbjuration.svgPetition.svgAnimal.svgPlant.svgIntrigue.svg Descriptors Calling
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is banished
Targets 1 Summoned Entity +1 Summoned entity 5
Range Adjacent +3 Squares 2
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target disappears for a round, reappearing in the nearest empty square at the end of your next turn. 5
Stackable No Applicable To Summon-targetting

Materialise

Name Materialise Action Type Full Turn
Attacks Corporeal Base Cost 2
Power Sources Water.svgEarth.svgCreation.svgPetition.svgMorphis.svgVeil.svg Descriptors Calling
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Create 5gp worth of item Create 5gp more worth of item 2
Targets 1 Entity +1 Entity 1
Range Personal +1 Square 3
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base An item on t he target is considered to be made of a special material until the end of your next turn. 3
Stackable Yes Applicable To Entity-targetting

Summon

Name Summon Action Type Full Turn
Attacks Corporeal Base Cost 3
Power Sources Good.svgEvil.svgChaos.svgStasis.svgWar.svgAir.svgWater.svgFire.svgEarth.svgSociety.svgPetition.svgAnimal.svgPlant.svg Descriptors Calling
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Summon 1HD worth of creatures with a type matching the source Summon an additional 1HD worth of creatures. 3
Targets 1 Empty Square
Range Adjacent +3 Squares 4
Duration 5 Rounds +5 Rounds 4
Special
Secondary
Effect Cost
Base Summon a minor creation, which lasts 1 round. It may perform a Social or Education skill check 4
Stackable Yes Applicable To Any

Social

Calm

Name Calm Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Positive.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage towards neutral Target’s disposition moves one more stage towards neutral 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage towards neutral 3
Stackable No Applicable To Entity-targetting

Charm

Name Charm Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Positive.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage positive Target’s disposition moves one more stage towards positive 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage positive 3
Stackable No Applicable To Entity-targetting

Enrage

Name Enrage Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Negative.svgSociety.svgDeception.svgTelepathy.svgCurse.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage towards negative Target’s disposition moves one more stage towards negative 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage towards negative 3
Stackable No Applicable To Entity-targetting

Suggest

Name Suggest Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Negative.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target takes a minor action that you describe during its next turn if possible Target takes a move action that you describe, if possible; Target takes a standard action that you describe, if possible 4, 7
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 1 Round
Special
Secondary
Effect Cost
Base Target takes a minor action that you describe during its next turn if possible. 4
Stackable No Applicable To Entity-targetting

Turn

Name Turn Action Type Standard
Attacks Visceral Base Cost 4
Power Sources Stasis.svgNegative.svgSociety.svgPetition.svgTelepathy.svgCurse.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target flees from you.
Targets 1 Aware Entity +1 Aware Entity 1
Range Implement +2 Squares 1
Duration 2 Rounds +1 Round 2
Special
Secondary
Effect Cost
Base Target flees from you and your allies 6
Stackable No Applicable To Entity-targetting

Rebuke

Name Rebuke Action Type Standard
Attacks Visceral Base Cost 4
Power Sources War.svgPositive.svgSociety.svgPetition.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is controlled by you.
Targets 1 Aware, Non-Sentient Entity +1 Aware Entity 1
Range Implement +2 Squares 1
Duration 2 Rounds +1 Round 2
Special
Secondary
Effect Cost
Base Target is controlled by you for one turn 6
Stackable No Applicable To Non-sentient-targetting

Scrying

Detect Magic

Name Detect Magic Action Type Minor
Attacks Spiritual Base Cost 1
Power Sources Good.svgEvil.svgChaos.svgStasis.svgFate.svgDivination.svgClairscience.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Detect all magic.
Targets Personal
Range Implement +6 Squares 3
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base Detect any magic affecting the targets 2
Stackable No Applicable To Entity-targetting

Detect Nature

Name Detect Nature Action Type Minor
Attacks Spiritual Base Cost 2
Power Sources Good.svgEvil.svgChaos.svgStasis.svgFate.svgDivination.svgClairscience.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Detect the alignment and basic intention of target
Targets Personal
Range Implement +6 Squares 3
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base Detect the alignment of the target 2
Stackable No Applicable To Entity-targetting

Detect Thoughts

Name Detect Thoughts Action Type Minor
Attacks Spiritual Base Cost 3
Power Sources Good.svgEvil.svgChaos.svgStasis.svgFate.svgDivination.svgClairscience.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Detect the surface thoughts of target
Targets Personal
Range Implement +6 Squares 3
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base Detect the current goal of the target 2
Stackable No Applicable To Entity-targetting

Hide Nature

Name Hide Nature Action Type Standard
Attacks Spiritual Base Cost 3
Power Sources Chaos.svgDeception.svgClairscience.svgPotence.svgTerrain.svgCurse.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Hides the target’s alignment and basic intentions from scrying
Targets 1 Entity +1 Entity 2
Range Implement +1 Square 1
Duration 2 Rounds +1 Round 2
Special
Secondary
Effect Cost
Base Hides the target’s alignment from scrying 2
Stackable No Applicable To Entity-targetting

Hide Thoughts

Name Hide Thoughts Action Type Standard
Attacks Spiritual Base Cost 4
Power Sources Chaos.svgDeception.svgClairscience.svgPotence.svgTerrain.svgCurse.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Hides the target’s thoughts from scrying
Targets 1 Entity +1 Entity 2
Range Implement +1 Square 1
Duration 2 Rounds +1 Round 2
Special
Secondary
Effect Cost
Base Hides the target’s current goal from scrying 2
Stackable No Applicable To Entity-targetting

Precognate

Name Precognate Action Type Standard
Attacks Spiritual Base Cost 4
Power Sources Air.svgWater.svgEarth.svgFate.svgDivination.svgClairscience.svgWeather.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Gain limited knowledge of the next round’s likely events
Targets Personal
Range Personal
Duration 1 Round
Special
Secondary
Effect Cost
Base Gain limited knowledge of a single target’s likely actions next round 3
Stackable Yes Applicable To Entity-targetting

Detect Subterfuge

Name Detect Subterfuge Action Type Full Turn
Attacks Spiritual Base Cost 4
Power Sources Fate.svgDivination.svgDeception.svgClairscience.svgAnimal.svgPlant.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Detects attempts to hide knowledge or objects
Targets Personal
Range Implement +2 Squares 2
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base Gain knowledge as to whether the target is hiding something about their person. 2
Stackable No Applicable To Entity-targetting

Obscure Sense

Name Obscure Sense Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Chaos.svgDeception.svgClairscience.svgPotence.svgPlant.svgWeather.svgBrine.svgCurse.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Hides target from a specific sense. Hides target from another specific sense 2
Targets 1 Entity +1 Entity 1
Range Implement +2 Squares 1
Duration 2 Rounds +1 Round 1
Special
Secondary
Effect Cost
Base Hides the target from immediate detection 4
Stackable No Applicable To Entity-targetting

Movement

Teleport

Name Teleport Action Type Full Turn
Attacks Corporeal Base Cost 6
Power Sources Water.svgEarth.svgTravel.svgTransportation.svgKinesis.svgIntrigue.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Move target instantaneously to target location. Moves another target to the target location, retaining relative location 6
Targets 1 Entity +1 Entity 3
Range Adjacent, 6 Squares +1 Square, +6 Squares 6
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target is teleported 2 squares 3
Stackable No Applicable To Entity-targetting

Bypass

Name Bypass Action Type Move
Attacks Corporeal Base Cost 2
Power Sources Ranged.svgWater.svgTravel.svgTransportation.svgKinesis.svgPlant.svgTerrain.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target can move at half speed without triggering attacks of opportunity
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets cannot make attacks of opportunity until the end of your next turn. 2
Stackable No Applicable To Entity-targetting

Fly

Name Fly Action Type Standard
Attacks Corporeal Base Cost 5
Power Sources Air.svgTravel.svgTransportation.svgKinesis.svgPotence.svgWeather.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target gains a fly speed equal to their slowest movement speed
Targets 1 Motile Entity +1 Motile Entity 5
Range Adjacent +2 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target may make one move action as if they could fly 4
Stackable No Applicable To Entity-targetting

Hover

Name Hover Action Type Move
Attacks Corporeal Base Cost 4
Power Sources Air.svgTravel.svgAbjuration.svgTransportation.svgKinesis.svgTerrain.svgBrine.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target can move over liquids and difficult terrain as if it were normal terrain
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target can move over liquids and difficult terrain as if it were normal terrain until the end of your next turn. 3
Stackable No Applicable To Entity-targetting

Imprison

Name Imprison Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Defence.svgEarth.svgTravel.svgTransportation.svgPetition.svgKinesis.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect All terrain is difficult terrain for the target, all difficult terrain is impassable.
Targets 1 Motile Entity +1 Motile Entity 1
Range Implement +3 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base All terrain is difficult terrain for the target. 2
Stackable No Applicable To Entity-targetting

Lock

Name Lock Action Type Move
Attacks Corporeal Base Cost 1
Power Sources Travel.svgCreation.svgAlteration.svgKinesis.svgMorphis.svgPlant.svgVeil.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 Lock DC increased by 5 2
Targets 1 Lockable Object +1 Lockable Object 1
Range Implement +3 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target cannot drop any held items, unsheath sheathed weapons, or remove their armour 2
Stackable No Applicable To Entity-targetting

Unlock

Name Unlock Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Travel.svgDivination.svgAlteration.svgKinesis.svgMorphis.svgPlant.svgVeil.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is unlocked if you hit against the lock DC.
Targets 1 Locked Object +1 Locked Object 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target’s armour falls away. 4
Stackable No Applicable To Entity-targetting

Combat

Prone

Name Parry Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgDefence.svgWar.svgKinesis.svgPlant.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 1
Effect If the target attacks you before your next turn, you may move 1 square.
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base If the target attacks someone other than you before your next turn, they suffer disadvantage to that attack. 1
Stackable No Applicable To Opposition

Parry

Name Smite Action Type Standard
Attacks Visceral Base Cost 1
Power Sources Slashing.svgBludgeoning.svgRanged.svgThrown.svgGood.svgEvil.svgChaos.svgStasis.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [W] + [Str] + [Cha] [W] + [Cha] 1
Effect Deals 2 additional damage if the target does not match your alignment, or 5 additional damage for each axiomatically opposed axis
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Deals 2 additional damage if the target is axiomatically opposed on at least one axis. 1
Stackable Yes Applicable To Opposition

Smite

Name Grapple Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgDefence.svgRage.svgCommand.svgWar.svgAnimal.svgPlant.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [W] 1
Effect Neither you nor the target can move and may only attack each other
Targets 1 Entity +1 Entity 1
Range Adjacent
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You and your target mark each other, giving +2 to all defences against each other’s attacks and -2 to all attacks against other entities. 1
Stackable Yes Applicable To Opposition

Grapple

Name Pin Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Ranged.svgThrown.svgRage.svgKinesis.svgAnimal.svgBrine.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 2
Effect Target cannot move unless it hits you first
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Target cannot move until the end of your next turn. 1
Stackable No Applicable To Opposition

Pin

Name Disarm Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Defence.svgCommand.svgWar.svgAbjuration.svgKinesis.svgWeather.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 1
Effect Knock a held or attached (not worn) object off of the target
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Targets fumble, unable to use their held items until the end of your next turn. 1
Stackable No Applicable To Opposition

Disarm

Name Charge Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgRage.svgWar.svgTravel.svgAnimal.svgBrawl.svg Descriptors Combat, Melee
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [W] 2
Effect You gain +1 damage per square moved before this attack. Additionally, if you move at least 4 squares, you push the target 1 square.
Targets 1 Entity +1 Entity 1
Range Personal
Duration Instantaneous
Special
Secondary
Effect Cost
Base You may make two move actions before choosing targets. 1
Stackable No Applicable To Opposition

Charge

Name Brace Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Bludgeoning.svgDefence.svgCommand.svgWar.svgAbjuration.svgPotence.svgPlant.svgTerrain.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
Targets 1 Entity +1 Entity 1
Range Personal
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You gain +5 to defence against the targets’ next attacks against you. 1
Stackable No Applicable To Opposition

Brace

Name Brace Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Bludgeoning.svgDefence.svgCommand.svgWar.svgAbjuration.svgPotence.svgPlant.svgTerrain.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
Targets 1 Entity +1 Entity 1
Range Personal
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You gain +5 to defence against the targets’ next attacks against you. 1
Stackable No Applicable To Opposition

Strike

Name Strike Action Type Standard
Attacks Corporeal Base Cost 0
Power Sources Slashing.svgBludgeoning.svgRanged.svgThrown.svgDefence.svgRage.svgCommand.svgGood.svgEvil.svgChaos.svgStasis.svgWar.svgAir.svgWater.svgFire.svgEarth.svgPositive.svgNegative.svgFate.svgSociety.svgTravel.svgCreation.svgDestruction.svgRestoration.svgAbjuration.svgDivination.svgAlteration.svgDeception.svgTransportation.svgPetition.svgKinesis.svgMorphis.svgClairscience.svgTelepathy.svgBiosis.svgPotence.svgAnimal.svgPlant.svgWeather.svgTerrain.svgBrine.svgVenom.svgVeil.svgCurse.svgBrawl.svgIntrigue.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [W] + [Str] [W] + [Str] 1
Effect
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
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Stackable No Applicable To {{{secondary_applicable}}}