Character Creation

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Character creation is the process of generating a character to represent a player or GM's actions and influence within the world. This process is fairly normalised, and is detailed below.

The Concept

To begin character creation, you must have a concept. This is the idea of the character you want to play. It could be a 'mad scientist', an 'investigative reporter', a 'stalwart defender'. It is encouraged that you try and flesh out the character concept before delving into the mechanics of how it works, as having an idea of how the character reacts under stress, how they solve problems, their attitude towards interpersonal relationships, and other such personality facets, are all important in figuring out how the character can act within the world.

Race and Class

The basic descriptors of your character are the character's Race and Class.

Unlike in the real world, where race is often defined by cultural heritage and outward appearance alone, races within the Weirlands are different species and distinct forms of life. Each race has a common cultural and biological heritage, though regional variants are highly prevalent. As such, it would not necessarily be discriminatory to offer an Orc guest a plate of raw horsemeat for dinner, nor offer that your Elven guests find repose in the quiet library rather than a bedroom. However, individual tastes and requirements are often a big factor; vegetarian Orcs are rare, but not impossible, and many Elves enjoy a night in a downy, comfortable bed as much as the next bipedal sapient.