Cleric is a Divine class that excels in channelling positive and negative energies. Their ability to heal and harm gives them great potential in a party.
- 1 Power Source
- 2 Summary Table
- 3 Expertise
- 4 Proficiencies
Clerics have access to the Divine power source. They have access to any 4 Divine domains.
Class Summary Table: Cleric
HD: d8 — Skill Points/Level: 6 + [Int]
|Level||Level Bonus||Corporeal||Spiritual||Visceral||Life Gained (avg)||PP Gained||Special Abilities|
|3||+1||+1||+3||+3||5||11||Basic Off-Type Bonus|
|6||+3||+2||+5||+5||4||25||Basic Off-Type Bonus|
|9||+4||+3||+6||+6||5||41||Basic Off-Type Bonus|
|13||+6||+4||+8||+8||5||65||Basic Off-Type Bonus|
|16||+8||+5||+10||+10||4||83||Basic Off-Type Bonus|
|19||+9||+6||+11||+11||5||102||Basic Off-Type Bonus|
|23||+11||+7||+13||+13||5||129||Basic Off-Type Bonus|
|26||+13||+8||+15||+15||4||149||Basic Off-Type Bonus|
|29||+14||+9||+16||+16||5||170||Basic Off-Type Bonus|
Vitalists are masters of lifecrafting. Whenever they use the Harm or Heal powers, they may reroll any 1s on the effect dice.
Vitalists' focus on the whims of life give them strength in their duty. They receive +1 PP Limit and +1 PP to any Heal or Harm powers.
Occasionally, a Vitalist can perform great feats of lifecrafting. The critical range of Heal and Harm are doubled. This is applied after any additive modifiers.
Master Lifecrafters are truely the lords of life and death. They may reroll 1s and 2s when using Heal or Harm powers.
Initiate Worshippers choose a domain, and are granted bonuses relating to it. Fire: +1 to all damage rolls Water: +1 Target or Effect to all buffs Air: +10ft all movements Earth: +2 to all defences and saves
Apprentice Worshippers receive +1 PP Limit and +2 PP to the Power matching their domain.
Novice Worshippers gain a second domain, and receive all appropriate bonuses to and from that domain.
Expert Worshippers double all bonuses given by their domain.
Spherewalkers are experts in travel and life on the various planes. They receive the following effect: <Effect> Name=Banish Cost=1 Effect=Target makes a save with DC equal to 10 + the Spherewalker's level, against the higher of their MDur and PDur. If they fail, they suffer damage equal to twice the Spherewalker's level. Applicable to=Attacks against extraplanar entities </Effect>
Spherewalkers are known for their ability to exorcise their foes. They receive +4 to attack rolls against outsiders.
A Spherewalker's focus is undeniable. Banished foes are forced to shift 5ft and are Stunned for 1 round
Masterful Spherewalkers are able to banish their foes almost for good. When a Banishing attack crits, its critical strike bonus is doubled.