Cleric
Cleric is a Divine class that excels in channelling positive and negative energies. Their ability to heal and harm gives them great potential in a party.
Power Source
Clerics have access to the Divine power source. They have access to any 4 Divine domains.
Summary Table
Class Summary Table: Cleric
HD: d8 — Skill Points/Level: 6 + [Int]
Level | Level Bonus | Corporeal | Spiritual | Visceral | Life Gained (avg) | PP Gained | Special Abilities |
---|---|---|---|---|---|---|---|
1 | +0 | +0 | +2 | +2 | 8 | 3 | Expertise 1.1 |
2 | +1 | +0 | +3 | +3 | 4 | 6 | Offense |
3 | +1 | +1 | +3 | +3 | 5 | 11 | Basic Off-Type Bonus |
4 | +2 | +1 | +4 | +4 | 4 | 15 | Expertise 1.2 |
5 | +2 | +1 | +4 | +4 | 5 | 20 | Offense |
6 | +3 | +2 | +5 | +5 | 4 | 25 | Basic Off-Type Bonus |
7 | +3 | +2 | +5 | +5 | 5 | 30 | Expertise 1.3 |
8 | +4 | +2 | +6 | +6 | 4 | 36 | Offense |
9 | +4 | +3 | +6 | +6 | 5 | 41 | Basic Off-Type Bonus |
10 | +5 | +3 | +7 | +7 | 4 | 47 | Expertise 1.X |
11 | +5 | +3 | +7 | +7 | 5 | 53 | Expertise 2.1 |
12 | +6 | +4 | +8 | +8 | 4 | 59 | Offense |
13 | +6 | +4 | +8 | +8 | 5 | 65 | Basic Off-Type Bonus |
14 | +7 | +4 | +9 | +9 | 4 | 71 | Expertise 2.2 |
15 | +7 | +5 | +9 | +9 | 5 | 77 | Offense |
16 | +8 | +5 | +10 | +10 | 4 | 83 | Basic Off-Type Bonus |
17 | +8 | +5 | +10 | +10 | 5 | 89 | Expertise 2.3 |
18 | +9 | +6 | +11 | +11 | 4 | 96 | Offense |
19 | +9 | +6 | +11 | +11 | 5 | 102 | Basic Off-Type Bonus |
20 | +10 | +6 | +12 | +12 | 4 | 109 | Expertise 2.X |
21 | +10 | +7 | +12 | +12 | 5 | 115 | Expertise 3.1 |
22 | +11 | +7 | +13 | +13 | 4 | 122 | Offense |
23 | +11 | +7 | +13 | +13 | 5 | 129 | Basic Off-Type Bonus |
24 | +12 | +8 | +14 | +14 | 4 | 135 | Expertise 3.2 |
25 | +12 | +8 | +14 | +14 | 5 | 142 | Offense |
26 | +13 | +8 | +15 | +15 | 4 | 149 | Basic Off-Type Bonus |
27 | +13 | +9 | +15 | +15 | 5 | 156 | Expertise 3.3 |
28 | +14 | +9 | +16 | +16 | 4 | 163 | Offense |
29 | +14 | +9 | +16 | +16 | 5 | 170 | Basic Off-Type Bonus |
30 | +15 | +10 | +17 | +17 | 4 | 177 | Expertise 3.X |
Expertise
Vitalist
Vitalist 1
Vitalists are masters of lifecrafting. Whenever they use the Harm or Heal powers, they may reroll any 1s on the effect dice.
Vitalist 2
Vitalists' focus on the whims of life give them strength in their duty. They receive +1 PP Limit and +1 PP to any Heal or Harm powers.
Vitalist 3
Occasionally, a Vitalist can perform great feats of lifecrafting. The critical range of Heal and Harm are doubled. This is applied after any additive modifiers.
Vitalist X
Master Lifecrafters are truely the lords of life and death. They may reroll 1s and 2s when using Heal or Harm powers.
Worshipper
Worshipper 1
Initiate Worshippers choose a domain, and are granted bonuses relating to it. Fire: +1 to all damage rolls Water: +1 Target or Effect to all buffs Air: +10ft all movements Earth: +2 to all defences and saves
Worshipper 2
Apprentice Worshippers receive +1 PP Limit and +2 PP to the Power matching their domain.
Worshipper 3
Novice Worshippers gain a second domain, and receive all appropriate bonuses to and from that domain.
Worshipper X
Expert Worshippers double all bonuses given by their domain.
Spherewalker
Spherewalker 1
Spherewalkers are experts in travel and life on the various planes. They receive the following effect: <Effect> Name=Banish Cost=1 Effect=Target makes a save with DC equal to 10 + the Spherewalker's level, against the higher of their MDur and PDur. If they fail, they suffer damage equal to twice the Spherewalker's level. Applicable to=Attacks against extraplanar entities </Effect>
Spherewalker 2
Spherewalkers are known for their ability to exorcise their foes. They receive +4 to attack rolls against outsiders.
Spherewalker 3
A Spherewalker's focus is undeniable. Banished foes are forced to shift 5ft and are Stunned for 1 round
Spherewalker X
Masterful Spherewalkers are able to banish their foes almost for good. When a Banishing attack crits, its critical strike bonus is doubled.