Equipment, Goods, and Services
There are 3 main categories of mundane equipment: weapons, armor, and adventuring gear.
Types of Equipment
Main article: Weapons
Weapons are what some classes use to inflict damage. This includes swords, maces, axes, spears, bows, crossbows, guns, etc.
Main article: Armor
Armor is worn by a person, and protects them from damage. It includes body armor, shields, barding, etc.
Adventuring gear includes other mundane gear. All adventurers are assumed to have an adventuring kit. This kit contains objects such as a rain tarp, a bedroll, a few meters of rope, torches, a couple of vials, some chalk, and other common items that might be useful. It doesn't contain perishables such as food and potable water.
Mounts and Vehicles
Main article: Mounts and Vehicles
Mounts and vehicles are used to travel more quickly or with more weight.
Trade goods are used primarily by traders, towns, and villages, as consumable goods that people generally need to live their lives. Cereals, fruits, vegetables, construction materials, ores, and refined metals are all considered trade goods.
Main article: Services
Services are actions you can pay others to perform. These include providing food or shelter, labour, spellcasting, enchanting, and labor
Costs and Availability
All equipment, goods, and services cost money. General mundane adventuring goods are assumed to be covered in an adventuring kit, which all players are assumed to have. Weapons and armor need to be covered, as do specific equipment choices. Ammunition should be assumed to be available, except in specific situations where it is scarce.
|Level N Spell||N||N+2|
|Level N Labor||N||N|
|Level N Ritual||N + Ritual Cost||N|
Equipment and goods that're affected by size have the following modifiers.
|N sizes larger||+N||+N|
|N sizes larger||+N2||+N|