Difference between revisions of "Equipment, Goods, and Services"

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There are 3 main categories of mundane equipment: weapons, armor, and adventuring gear.
 
There are 3 main categories of mundane equipment: weapons, armor, and adventuring gear.
  
==Weapons==
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==Types of Equipment==
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===Weapons===
  
 
{{main|Weapons|Weapons}}
 
{{main|Weapons|Weapons}}
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Weapons are what some classes use to inflict damage. This includes swords, maces, axes, spears, bows, crossbows, guns, etc.
 
Weapons are what some classes use to inflict damage. This includes swords, maces, axes, spears, bows, crossbows, guns, etc.
  
==Armor==
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===Armor===
  
 
{{main|Armor|Armor}}
 
{{main|Armor|Armor}}
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Armor is worn by a person, and protects them from damage. It includes body armor, shields, barding, etc.
 
Armor is worn by a person, and protects them from damage. It includes body armor, shields, barding, etc.
  
==Adventuring Gear==
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===Adventuring Gear===
  
 
Adventuring gear includes other mundane gear. All adventurers are assumed to have an adventuring kit. This kit contains objects such as a rain tarp, a bedroll, a few meters of rope, torches, a couple of vials, some chalk, and other common items that might be useful. It doesn't contain perishables such as food and potable water.
 
Adventuring gear includes other mundane gear. All adventurers are assumed to have an adventuring kit. This kit contains objects such as a rain tarp, a bedroll, a few meters of rope, torches, a couple of vials, some chalk, and other common items that might be useful. It doesn't contain perishables such as food and potable water.
  
==Mounts and Vehicles==
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===Mounts and Vehicles===
  
 
{{main|Mounts and Vehicles|Mounts and Vehicles}}
 
{{main|Mounts and Vehicles|Mounts and Vehicles}}
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Mounts and vehicles are used to travel more quickly or with more weight.  
 
Mounts and vehicles are used to travel more quickly or with more weight.  
  
==Trade Goods==
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===Trade Goods===
  
 
Trade goods are used primarily by traders, towns, and villages, as consumable goods that people generally need to live their lives. Cereals, fruits, vegetables, construction materials, ores, and refined metals are all considered trade goods.
 
Trade goods are used primarily by traders, towns, and villages, as consumable goods that people generally need to live their lives. Cereals, fruits, vegetables, construction materials, ores, and refined metals are all considered trade goods.
  
==Services==
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===Services===
  
 
{{Main|Services|Services}}
 
{{Main|Services|Services}}
  
 
Services are actions you can pay others to perform. These include providing food or shelter, labour, spellcasting, enchanting, and labor
 
Services are actions you can pay others to perform. These include providing food or shelter, labour, spellcasting, enchanting, and labor
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==Costs==
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All equipment, goods, and services cost money. General mundane adventuring goods are assumed to be covered in an adventuring kit, which all players are assumed to have. Weapons and armor need to be covered, as do specific choices.

Revision as of 15:17, 30 June 2017

There are 3 main categories of mundane equipment: weapons, armor, and adventuring gear.

Types of Equipment

Weapons

 Main article: Weapons

Weapons are what some classes use to inflict damage. This includes swords, maces, axes, spears, bows, crossbows, guns, etc.

Armor

 Main article: Armor

Armor is worn by a person, and protects them from damage. It includes body armor, shields, barding, etc.

Adventuring Gear

Adventuring gear includes other mundane gear. All adventurers are assumed to have an adventuring kit. This kit contains objects such as a rain tarp, a bedroll, a few meters of rope, torches, a couple of vials, some chalk, and other common items that might be useful. It doesn't contain perishables such as food and potable water.

Mounts and Vehicles

 Main article: Mounts and Vehicles

Mounts and vehicles are used to travel more quickly or with more weight.

Trade Goods

Trade goods are used primarily by traders, towns, and villages, as consumable goods that people generally need to live their lives. Cereals, fruits, vegetables, construction materials, ores, and refined metals are all considered trade goods.

Services

 Main article: Services

Services are actions you can pay others to perform. These include providing food or shelter, labour, spellcasting, enchanting, and labor

Costs

All equipment, goods, and services cost money. General mundane adventuring goods are assumed to be covered in an adventuring kit, which all players are assumed to have. Weapons and armor need to be covered, as do specific choices.