Fighter

From Weirlands
Jump to: navigation, search

Fighters are amongst the most versatile professional adventurers. The abilities of any one fighter are almost unique. They most commonly use this ability to study defensive tactics, as it is far better to live to take another contract, than to die early on.

Power Source

Fighters have access to the Martial power source. They have access to the Defence training, and two of Slashing, Bludgeoning, Piercing, Ranged, and Thrown trainings.

Summary Table

Class Summary Table: Fighter

HD: d12Skill Points/Level: 4 + [Int]

Level Level Bonus Corporeal Spiritual Visceral Life Gained (avg) PP Gained Special Abilities
1 +0 +2 +0 +2 12 2 Expertise 1.1
2 +1 +3 +0 +3 6 4 Defense
3 +1 +3 +1 +3 7 7 Basic Off-Type Bonus
4 +2 +4 +1 +4 6 10 Expertise 1.2
5 +2 +4 +1 +4 7 13 Defense
6 +3 +5 +2 +5 6 17 Basic Off-Type Bonus
7 +3 +5 +2 +5 7 20 Expertise 1.3
8 +4 +6 +2 +6 6 24 Defense
9 +4 +6 +3 +6 7 27 Basic Off-Type Bonus
10 +5 +7 +3 +7 6 31 Expertise 1.X
11 +5 +7 +3 +7 7 35 Expertise 2.1
12 +6 +8 +4 +8 6 39 Defense
13 +6 +8 +4 +8 7 43 Basic Off-Type Bonus
14 +7 +9 +4 +9 6 47 Expertise 2.2
15 +7 +9 +5 +9 7 51 Defense
16 +8 +10 +5 +10 6 55 Basic Off-Type Bonus
17 +8 +10 +5 +10 7 59 Expertise 2.3
18 +9 +11 +6 +11 6 64 Defense
19 +9 +11 +6 +11 7 68 Basic Off-Type Bonus
20 +10 +12 +6 +12 6 72 Expertise 2.X
21 +10 +12 +7 +12 7 77 Expertise 3.1
22 +11 +13 +7 +13 6 81 Defense
23 +11 +13 +7 +13 7 86 Basic Off-Type Bonus
24 +12 +14 +8 +14 6 90 Expertise 3.2
25 +12 +14 +8 +14 7 95 Defense
26 +13 +15 +8 +15 6 99 Basic Off-Type Bonus
27 +13 +15 +9 +15 7 104 Expertise 3.3
28 +14 +16 +9 +16 6 109 Defense
29 +14 +16 +9 +16 7 113 Basic Off-Type Bonus
30 +15 +17 +10 +17 6 118 Expertise 3.X

Expertise

Knight

Knight 1

Knights are masters of single combat. They gain the ability to Mark a target. That target suffers a -2 to attack rolls against targets other than the Knight, and the Knight receives a +2 to attacks and damage to their Mark.

Knight 2

Knights are able to read their Marks better than anyone else on the battlefield. They receive +2 to saves and defences on effects and attacks made by their Mark.

Knight 3

A Knight is able to find vulnerabilities in their Mark's defences. They receive +1 to Critical Strike Range against their mark.

Knight X

Master Knights are singular in their focus. All bonuses and maluses associated with marking a target are doubled.

Bodyguard

Bodyguard 1

Bodyguards are practiced in defending their charges. A Bodyguard may spend their move action for their next turn as an interrupt when an adjacent ally is successfully attacked. If they do so, they swap places with their ally, and receive the damage their ally would have taken.

Bodyguard 2

A Bodyguard in action is primed for further combat. After swapping with an ally, until the end of their next turn, the Bodyguard and their ally both receive +2 to defences and saves.

Bodyguard 3

A seasoned bodyguard can move with explosive speed to save their friends. The bodyguard no longer needs to be adjacent to their ally, and can move up to their normal movement speed into the space of their ally. The ally shifts into the previous space occupied by the bodyguard.

Bodyguard X

Few Bodyguards survive long enough to master their craft, but those that do are formidable. When swapping with an ally, the enemy making the attack is forced to reroll their attack against the Bodyguard, at disadvantage.

Brawler

Brawler 1

A Brawler is most at home in a rowdy tavern or street brawl. They gain the following minor effect:

Name Brawl
Effect Cost
Base You ignore penalties for improvised weaponry. Treat them as normal, nonlethal weaponry of appropriate size and damage type. 1
Stackable No Applicable To Any attack with improvised weaponry.

Brawler 2

Brawlers are practiced in using whatever is nearby in order to defend themselves. They receive +2 to attacks and defences when using improvised weapons.

Brawler 3

Knowing just where to strike with a stein is a tricky skill, but one that Brawlers master. They may choose to have their improvised weapons and unarmed strikes do lethal damage. If they do so, they receive a +1 to critical strike range.

Brawler X

Brawlers truely know how to get the most out of their collections of random objects. The damage dice of any improvised weapons and unarmed strikes are increased by 1 size.