Halfling

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Halflings are a lucky people. With an agrarian society, their communities tend to be sparsely populated, but far reaching, with networks of messenger birds flitting between the various homesteads. Like the Dwarves, their homes tend to be primarily underground. However, rather than hew the bedrock and scar the land, country Halflings prefer to create burrows, protected by packed topsoil. These dwellings can house dozens of family members, and are surprisingly deep. In the city, it is not uncommon for large buildings to be rented to groups of over 20 halflings at any one time. These houses can be something of a nuisance, as they tend to create quite a lot of noise and refuse. Halflings are most at home when sticking to the shadows, where their innate good fortune allows them to tip the balance further in their favor.

Statistics

  • Halflings receive a major bonus (+3) to Wisdom and a minor bonus (+2) to Dexterity.
  • Halflings receive a major malus (-3) to Intelligence and a minor malus (-2) to Strength.
  • Halflings have a knack of getting into trouble and managing to succeed in spite of the odds. They may choose to gain advantage on attack rolls, or confer disadvantage on an attack roll against them. Each of these abilities can be used a number of times equal to one third of their character level, rounded up.
  • Halflings are able of surprisingly heroic feats. Whenever they roll the hero die, they have advantage.