Difference between revisions of "Paladin"
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==Summary Table== | ==Summary Table== | ||
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− | |name=Paladin | + | {{ClassTable|name=Paladin|skill=4|hd=10|corp=1|spirit=1|visc=0|pp=2|type=Defense}} |
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==Expertise== | ==Expertise== | ||
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===Chastiser=== | ===Chastiser=== | ||
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====Chastiser 1==== | ====Chastiser 1==== | ||
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+ | Chastisers aren't known to suffer fools lightly. They gain the following minor effect: | ||
+ | <Effect> | ||
+ | Name=Smite | ||
+ | Cost=1 | ||
+ | Effect=This attack deals half damage on a miss. | ||
+ | </Effect> | ||
====Chastiser 2==== | ====Chastiser 2==== | ||
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+ | Chastisers are wary of those worthy of a smiting. They receive +4 to defend against attacks from those they last smited. | ||
====Chastiser 3==== | ====Chastiser 3==== | ||
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+ | Chastisers know how best to strike their targets. A Smiting attack now hits on a miss, and misses only on a critical miss. | ||
====Chastiser X==== | ====Chastiser X==== | ||
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+ | Master Chastisers are fearsome on the battlefield, capable of cutting even the most overwhelming foes down to size. If a Smiting attack would crit, instead of dealing bonus damage, the Chastiser may choose to reduce their target's remaining health by half. This happens after the damage from the attack itself. | ||
===Mantlebearer=== | ===Mantlebearer=== | ||
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====Mantlebearer 1==== | ====Mantlebearer 1==== | ||
− | Mantlebearers | + | Mantlebearers project the strength of their belief upon the world. A Mantlebearer may Mantle one of the following effects as a Standard Action: |
− | + | +2 to any two Attributes | |
− | + | +2 PP to buffs | |
− | + | +2 PP to debuffs | |
− | + | +2 to Ritual checks | |
− | + | The bonuses last until the next long rest, or until the Mantlebearer replaces them with a different Mantle. | |
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====Mantlebearer 2==== | ====Mantlebearer 2==== | ||
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+ | Mantlebearers are protected by their faith. While mantling an effect, they receive +2 to all saves. | ||
====Mantlebearer 3==== | ====Mantlebearer 3==== | ||
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− | === | + | Expert Mantlebearers strengthen their imposition of piety. All Mantle effects are doubled. |
− | + | ====Mantlebearer X==== | |
− | ==== | + | Master Mantlebearers can split their focus. They may Mantle two effects at once. |
− | + | ===Persuant=== | |
+ | ====Persuant 1==== | ||
+ | Persuants hunt those who have degraded or slandered their beliefs, or act against their gods. They may swear an Oath against a single target. Until the target of their oath is brought to justice, they may not change it. While actively chasing their Oath target, they receive +4 to all defences against attacks of opportunity, and advantage to all saves that would hinder their ability to make chase. | ||
+ | Note: "Actively chasing" does not necessarily mean moving explicitly towards their target, but rather refers to taking actions that bring them closer to bringing their target to justice. Equally, it does not include nebulous "it could help" actions; progression must be concrete and actionable. | ||
+ | ====Persuant 2==== | ||
− | ==== | + | Persuants gain +4 to attacking their Oath target, and +4 to all defences when attacked by their Oath target. |
− | + | ====Persuant 3==== | |
− | ==== | + | The Oath now provides a +20 to all movement speeds when actively chasing the target of the oath. |
− | + | ====Persuant X==== | |
− | + | The Oath now allows the Persuant to ignore 50% of concealment and cover while attacking their Oath target. | |
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==Proficiencies== | ==Proficiencies== |
Latest revision as of 12:43, 22 December 2018
Paladin is a Divine class that crusades for a cause, often in the name of a deity. Their power comes from their faith in the cause, and they are able to inspire such faith in others.
Power Source
Clerics have access to the Divine power source. They have access to the War domain, one of the Good, Evil, Chaos, or Stasis domains, and one more of the Good, Evil, Chaos, Stasis, Positive, Negative, or Society domains.
Summary Table
Class Summary Table: Paladin
HD: d10 — Skill Points/Level: 4 + [Int]
Level | Level Bonus | Corporeal | Spiritual | Visceral | Life Gained (avg) | PP Gained | Special Abilities |
---|---|---|---|---|---|---|---|
1 | +0 | +2 | +2 | +0 | 10 | 2 | Expertise 1.1 |
2 | +1 | +3 | +3 | +0 | 5 | 4 | Defense |
3 | +1 | +3 | +3 | +1 | 6 | 7 | Basic Off-Type Bonus |
4 | +2 | +4 | +4 | +1 | 5 | 10 | Expertise 1.2 |
5 | +2 | +4 | +4 | +1 | 6 | 13 | Defense |
6 | +3 | +5 | +5 | +2 | 5 | 17 | Basic Off-Type Bonus |
7 | +3 | +5 | +5 | +2 | 6 | 20 | Expertise 1.3 |
8 | +4 | +6 | +6 | +2 | 5 | 24 | Defense |
9 | +4 | +6 | +6 | +3 | 6 | 27 | Basic Off-Type Bonus |
10 | +5 | +7 | +7 | +3 | 5 | 31 | Expertise 1.X |
11 | +5 | +7 | +7 | +3 | 6 | 35 | Expertise 2.1 |
12 | +6 | +8 | +8 | +4 | 5 | 39 | Defense |
13 | +6 | +8 | +8 | +4 | 6 | 43 | Basic Off-Type Bonus |
14 | +7 | +9 | +9 | +4 | 5 | 47 | Expertise 2.2 |
15 | +7 | +9 | +9 | +5 | 6 | 51 | Defense |
16 | +8 | +10 | +10 | +5 | 5 | 55 | Basic Off-Type Bonus |
17 | +8 | +10 | +10 | +5 | 6 | 59 | Expertise 2.3 |
18 | +9 | +11 | +11 | +6 | 5 | 64 | Defense |
19 | +9 | +11 | +11 | +6 | 6 | 68 | Basic Off-Type Bonus |
20 | +10 | +12 | +12 | +6 | 5 | 72 | Expertise 2.X |
21 | +10 | +12 | +12 | +7 | 6 | 77 | Expertise 3.1 |
22 | +11 | +13 | +13 | +7 | 5 | 81 | Defense |
23 | +11 | +13 | +13 | +7 | 6 | 86 | Basic Off-Type Bonus |
24 | +12 | +14 | +14 | +8 | 5 | 90 | Expertise 3.2 |
25 | +12 | +14 | +14 | +8 | 6 | 95 | Defense |
26 | +13 | +15 | +15 | +8 | 5 | 99 | Basic Off-Type Bonus |
27 | +13 | +15 | +15 | +9 | 6 | 104 | Expertise 3.3 |
28 | +14 | +16 | +16 | +9 | 5 | 109 | Defense |
29 | +14 | +16 | +16 | +9 | 6 | 113 | Basic Off-Type Bonus |
30 | +15 | +17 | +17 | +10 | 5 | 118 | Expertise 3.X |
Expertise
Chastiser
Chastiser 1
Chastisers aren't known to suffer fools lightly. They gain the following minor effect: <Effect> Name=Smite Cost=1 Effect=This attack deals half damage on a miss. </Effect>
Chastiser 2
Chastisers are wary of those worthy of a smiting. They receive +4 to defend against attacks from those they last smited.
Chastiser 3
Chastisers know how best to strike their targets. A Smiting attack now hits on a miss, and misses only on a critical miss.
Chastiser X
Master Chastisers are fearsome on the battlefield, capable of cutting even the most overwhelming foes down to size. If a Smiting attack would crit, instead of dealing bonus damage, the Chastiser may choose to reduce their target's remaining health by half. This happens after the damage from the attack itself.
Mantlebearer
Mantlebearer 1
Mantlebearers project the strength of their belief upon the world. A Mantlebearer may Mantle one of the following effects as a Standard Action: +2 to any two Attributes +2 PP to buffs +2 PP to debuffs +2 to Ritual checks The bonuses last until the next long rest, or until the Mantlebearer replaces them with a different Mantle.
Mantlebearer 2
Mantlebearers are protected by their faith. While mantling an effect, they receive +2 to all saves.
Mantlebearer 3
Expert Mantlebearers strengthen their imposition of piety. All Mantle effects are doubled.
Mantlebearer X
Master Mantlebearers can split their focus. They may Mantle two effects at once.
Persuant
Persuant 1
Persuants hunt those who have degraded or slandered their beliefs, or act against their gods. They may swear an Oath against a single target. Until the target of their oath is brought to justice, they may not change it. While actively chasing their Oath target, they receive +4 to all defences against attacks of opportunity, and advantage to all saves that would hinder their ability to make chase. Note: "Actively chasing" does not necessarily mean moving explicitly towards their target, but rather refers to taking actions that bring them closer to bringing their target to justice. Equally, it does not include nebulous "it could help" actions; progression must be concrete and actionable.
Persuant 2
Persuants gain +4 to attacking their Oath target, and +4 to all defences when attacked by their Oath target.
Persuant 3
The Oath now provides a +20 to all movement speeds when actively chasing the target of the oath.
Persuant X
The Oath now allows the Persuant to ignore 50% of concealment and cover while attacking their Oath target.