Power Techniques

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Power feats are feats that affect your powers in some way.

Weapon Power Feats

Elemental Power Feats

Innate Power Feats

Bodyshock

Prerequisites: Access to the Mindspike effect
Effect: When you hit someone with a Mindspike power, they must make an additional Constitution save with DC equal to 10 + the damage taken. if they fail, they drop whatever they are holding.

Deep Intrusion

Prerequisites: Access to the Mindspike effect
Effect: The target does not lose the action they would take, but instead, you dictate what it is at the start of the turn. Any action that would cause harm to the target or their allies requires opposed Charisma checks; if you succeed, the action goes ahead. If not, it is lost as normal.

Bass Cannon

Prerequisites: Access to the Resonate effect
Effect: Targets of your Sonic powers are deafened in addition to other effects.

Frequency Match

Prerequisites: Access to the Resonate effect
Effect: Your Sonic powers ignore all object hardness. You may pay 1pp to have your Sonic powers deal an additional 5 damage to objects.

Animancer

Prerequisites: Access to any Heal, Repair or Harm effect.
Effect: When you use a Heal, Repair, or Harm effect, any rolls that determine HP gained or lost are modified. Half the dice roll, and add half of the maximum that could be rolled. For example, 1d8 would become 1d4+4, and 3d6+4 would become 3d3+13.
Note: This can only be used on beings with a soul. With similar effects against non-animate entities, the effects work as if you didn't have this feat.

Lifegiver

Prerequisites: Access to a Heal or Repair effect
Effect: When you use a Heal effect, you can choose to relieve one stage of Fatigue, or two points of temporary attribute damage for 2pp.

Lifetaker

Prerequisites: Access to the Harm effect
Effect: Whenever you hit someone with a Necrotic power, they take ongoing damage equal to 1 per Necrotic damage die.

Complexity of Thought

Prerequisites: Access to the Materialise effect.
Effect: Whenever you materialise something, you may create a refined version of the object. For instance, if you were materialising steel, you may create a sword. The object is mundane, but can be enchanted. Doing so costs 2pp, but does not raise the value of the material being created.

Reversion

Prerequisites: Access to the Dematerialise effect.
Effect: Whenever you dematerialise something, you may instead reduce it to its component pieces. For instance, if you dematerialised a sword, you would retrieve a rod of iron, a pile of coal powder, and some leather strips. Doing so costs 2pp.

Magismith

Prerequisites: Access to the Repair effect.
Effect: Whenever you use a Repair effect on something, double the amount of healing done.

Eroding Touch

Prerequisites: Access to the Deteriorate effect.
Effect: Whenever you use a Deteriorate effect on something, you may chose mental attributes.

Energy Vampire

Prerequisites: Access to the Fatigue effect.
Effect: Whenever you use a Fatigue effect on something, you gain 5 temporary HP for each level of fatigue bestowed.

Rebuke Undead

Prerequisites: Access to the Turn Undead effect.
Effect: When you use Turn Undead, you can instead cause them to flee for a number of rounds equal to the number of damage die that would be dealt.

Hemophilia

Prerequisites: Access to the Life Leech effect
Effect: When you gain life from Life Leech, it is gained as normal HP up to your maximum

Humour-letting

Prerequisites: Access to the Soul Leech effect
Effect: The damage dice from Soul Leech is increased one step. When you choose to heal temporary attribute damage as part of Soul Leech's effect, you heal up to 2 from a single attribute.

Panacea

Prerequisites: Access to a Restore effect
Effect: When you use a Restore effect, you can also remove any conditions caused by weather effect, at the cost of 1pp. If the weather is still affecting the target, they will immediately begin to acrue further conditions. You can also abate starvation and dehydration, at a cost of 1pp since the last full meal. This affect lasts 1 day, and the hunger and thirst will return at full force after 24 hours.

Buff/Debuff Power Feats

Gravity of Thought

Prerequisites: Access to an Enlarge or Reduce power
Effect: When you Enlarge or Reduce something, you may choose for its dimensions to remain the same, but for the other effects to still take place.

Proportional Thinking

Prerequisites: Access to an Enlarge or Reduce power
Effect: When you Enlarge or Reduce something, you may choose for only its dimensions to change, with the other effects not taking place.

Generosity

Prerequisites: Access to a Buff power
Effect: Your buff effects are 50% stronger when they are applied to another person, but you cannot buff yourself

Selfishness

Prerequisites: Access to a Buff power
Effect: Your buff effects are 50% stronger when they are applied to yourself, but you cannot buff others

Pyrrhic Assistance

Prerequisites: Access to a Debuff power.
Effect: Your debuffs have 50% effect on your allies. Any allies you debuff apply the same debuff at full value to enemies adjacent to them.

Prerequisites: Access to a Debuff power.
Effect:

Movement Power Feats

Mind-Affecting Power Feats

Scrying Power Feats