Priest is a Divine class that concerns itself with the gods themselves, interpreting their actions and preempting their whims. On occasion, they are able to curry favour from them.
- 1 Power Source
- 2 Summary Table
- 3 Expertise
- 4 Proficiencies
Class Summary Table: Priest
HD: d6 — Skill Points/Level: 8 + [Int]
|Level||Level Bonus||Corporeal||Spiritual||Visceral||Life Gained (avg)||PP Gained||Special Abilities|
|3||+1||+1||+3||+3||4||14||Basic Off-Type Bonus|
|6||+3||+2||+5||+5||3||34||Basic Off-Type Bonus|
|9||+4||+3||+6||+6||4||55||Basic Off-Type Bonus|
|13||+6||+4||+8||+8||4||86||Basic Off-Type Bonus|
|16||+8||+5||+10||+10||3||111||Basic Off-Type Bonus|
|19||+9||+6||+11||+11||4||136||Basic Off-Type Bonus|
|23||+11||+7||+13||+13||4||172||Basic Off-Type Bonus|
|26||+13||+8||+15||+15||3||199||Basic Off-Type Bonus|
|29||+14||+9||+16||+16||4||227||Basic Off-Type Bonus|
Liturgists are practiced in ritual casting. They may complete rituals in half the listed time, and for half the listed PP cost.
As practice makes perfect, Liturgists find the strain of ritual casting to be lessened. They receive +2 PP on Ritual casting.
Rote learning and careful study lends an experienced Liturgist advantage to all Ritual checks.
Master Liturgists do not need to provide material goods in exchange for their ritual magics. They may forgo their PP cost bonuses in order to remove the Material cost for any ritual they cast.
Ministrators are practiced in helping others. Any buffs they apply to allies gain +2 Duration.
Whenever an adept Ministrator helps another character with a check, their ally gains an additional +4 to the roll.
Ministrators learn the best ways in which they can help, They have +2 PP and +2 PP Limit to buffs.
A master Ministrator's help is lasting. At the end of a Ministrator's buff duration, the target of the buff retains the bonus until they next use it.
Hectorers use repeated motion and word to invoke power. They gain the following minor effect: <Effect> name=Hector cost=1 effect=The supported power gains +1 Damage or +1 Effect. applicable to=Any </Effect>
Hectorers can find the right scripture to affect anyone. Allies targetted by a Hectoring power gain +2 to all saves until the end of their next turn. Enemies targetted by a Hectoring power gain -2 to all saves until the end of their next turn. The Hectorer also gains +2 to all saves until the end of their next turn.
Experienced Hectorers can bolster or damage their targets psyche. Enemies targetted by a Hectoring attack can be either Dazed, Nauseated, or Confused. Allies are granted a save against these statuses.
Master Hectorers develop methods of physically affecting their targets. Whenever a target is Hectored, they gain (allies) or lose (enemies) 1 life for each successive turn they have been Hectored beyond the first.