Difference between revisions of "Priest"

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==Power Source==
 
==Power Source==
 
==Summary Table==
 
==Summary Table==
{{ClassTable
+
 
|name=Priest
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{{ClassTable|name=Priest|skill=8|hd=6|corp=0|spirit=1|visc=1|pp=4|type=Skill}}
|skill=6
 
|hd=8
 
|fort=0
 
|ref=0
 
|will=1
 
|pp=2
 
|type=Skillful
 
}}
 
  
 
==Expertise==
 
==Expertise==
 
===Liturgist===
 
===Liturgist===
Liturgists are well read creatures of habit, able to perform a number of sacred rituals to assist themselves and their allies, and hinder their enemies.
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====Liturgist 1====
  
====Liturgist 1====
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Liturgists are practiced in ritual casting. They may complete rituals in half the listed time, and for half the listed PP cost.
Liturgists have advantage to Concentration checks to perform Rituals in combat.
 
 
====Liturgist 2====
 
====Liturgist 2====
Liturgists can create a method by which the effect of a ritual can be delayed. This may be reciting a prayer, breaking an imbued ceramic tile or small animal bone, or anything similar. This can done as a minor action. A Liturgist must make a appropriate successful DC20 Knowledge check at the end of the ritual to create such a trigger. If they fail this check, the ritual is failed.
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As practice makes perfect, Liturgists find the strain of ritual casting to be lessened. They receive +2 PP on Ritual casting.
 
====Liturgist 3====
 
====Liturgist 3====
Rituals with an effect duration have that duration increased by half. Liturgists do not suffer disadvantage for attempting to perform rituals outside their Power Source.
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Rote learning and careful study lends an experienced Liturgist advantage to all Ritual checks.
 
====Liturgist X====
 
====Liturgist X====
Master Liturgists understand rituals at their base level. They require half the amount of material goods, and can complete rituals in half the normal time.
 
  
===Prosaicist===
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Master Liturgists do not need to provide material goods in exchange for their ritual magics. They may forgo their PP cost bonuses in order to remove the Material cost for any ritual they cast.
Prosaicists exist to study the mundane and material, with knowledge of society, trade, travel, and other matters of the Material Plane.
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===Ministrator===
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====Ministrator 1====
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Ministrators are practiced in helping others. Any buffs they apply to allies gain +2 Duration.
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====Ministrator 2====
  
====Prosaicist 1====
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Whenever an adept Ministrator helps another character with a check, their ally gains an additional +4 to the roll.
Prosaicists have Advantage to Social and Education skill checks involving non-magical, non-planar matters.
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====Ministrator 3====
====Prosaicist 2====
 
Prosaicists have Advantage to counter powers.
 
  
====Prosaicist 3====
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Ministrators learn the best ways in which they can help, They have +2 PP and +2 PP Limit to buffs.
Proceists may perform an unmodified power as a minor action a number of times per encounter equal to half their Priest level.
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====Ministrator X====
  
====Prosaicist X====
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A master Ministrator's help is lasting. At the end of a Ministrator's buff duration, the target of the buff retains the bonus until they next use it.
Prosaicists' PP limit is halved (after improvements). They may use Powers as a move action.
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===Hectorer===
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====Hectorer 1====
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Hectorers use repeated motion and word to invoke power. They gain the following minor effect:
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<Effect>
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name=Hector
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cost=1
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effect=The supported power gains +1 Damage or +1 Effect.
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applicable to=Any
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</Effect>
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====Hectorer 2====
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Hectorers can find the right scripture to affect anyone. Allies targetted by a Hectoring power gain +2 to all saves until the end of their next turn. Enemies targetted by a Hectoring power gain -2 to all saves until the end of their next turn. The Hectorer also gains +2 to all saves until the end of their next turn.
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====Hectorer 3====
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Experienced Hectorers can bolster or damage their targets psyche. Enemies targetted by a Hectoring attack can be either Dazed, Nauseated, or Confused. Allies are granted a save against these statuses.
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====Hectorer X====
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 +
Master Hectorers develop methods of physically affecting their targets. Whenever a target is Hectored, they gain (allies) or lose (enemies) 1 life for each successive turn they have been Hectored beyond the first.
  
 
==Proficiencies==
 
==Proficiencies==
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[[Category:Class]]
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[[Category:Divine Power Source]]

Latest revision as of 12:44, 22 December 2018

Priest is a Divine class that concerns itself with the gods themselves, interpreting their actions and preempting their whims. On occasion, they are able to curry favour from them.

Power Source

Summary Table

Class Summary Table: Priest

HD: d6Skill Points/Level: 8 + [Int]

Level Level Bonus Corporeal Spiritual Visceral Life Gained (avg) PP Gained Special Abilities
1 +0 +0 +2 +2 6 4 Expertise 1.1
2 +1 +0 +3 +3 3 9 Skill
3 +1 +1 +3 +3 4 14 Basic Off-Type Bonus
4 +2 +1 +4 +4 3 21 Expertise 1.2
5 +2 +1 +4 +4 4 27 Skill
6 +3 +2 +5 +5 3 34 Basic Off-Type Bonus
7 +3 +2 +5 +5 4 41 Expertise 1.3
8 +4 +2 +6 +6 3 48 Skill
9 +4 +3 +6 +6 4 55 Basic Off-Type Bonus
10 +5 +3 +7 +7 3 63 Expertise 1.X
11 +5 +3 +7 +7 4 71 Expertise 2.1
12 +6 +4 +8 +8 3 78 Skill
13 +6 +4 +8 +8 4 86 Basic Off-Type Bonus
14 +7 +4 +9 +9 3 94 Expertise 2.2
15 +7 +5 +9 +9 4 103 Skill
16 +8 +5 +10 +10 3 111 Basic Off-Type Bonus
17 +8 +5 +10 +10 4 119 Expertise 2.3
18 +9 +6 +11 +11 3 128 Skill
19 +9 +6 +11 +11 4 136 Basic Off-Type Bonus
20 +10 +6 +12 +12 3 145 Expertise 2.X
21 +10 +7 +12 +12 4 154 Expertise 3.1
22 +11 +7 +13 +13 3 163 Skill
23 +11 +7 +13 +13 4 172 Basic Off-Type Bonus
24 +12 +8 +14 +14 3 181 Expertise 3.2
25 +12 +8 +14 +14 4 190 Skill
26 +13 +8 +15 +15 3 199 Basic Off-Type Bonus
27 +13 +9 +15 +15 4 208 Expertise 3.3
28 +14 +9 +16 +16 3 218 Skill
29 +14 +9 +16 +16 4 227 Basic Off-Type Bonus
30 +15 +10 +17 +17 3 236 Expertise 3.X

Expertise

Liturgist

Liturgist 1

Liturgists are practiced in ritual casting. They may complete rituals in half the listed time, and for half the listed PP cost.

Liturgist 2

As practice makes perfect, Liturgists find the strain of ritual casting to be lessened. They receive +2 PP on Ritual casting.

Liturgist 3

Rote learning and careful study lends an experienced Liturgist advantage to all Ritual checks.

Liturgist X

Master Liturgists do not need to provide material goods in exchange for their ritual magics. They may forgo their PP cost bonuses in order to remove the Material cost for any ritual they cast.

Ministrator

Ministrator 1

Ministrators are practiced in helping others. Any buffs they apply to allies gain +2 Duration.

Ministrator 2

Whenever an adept Ministrator helps another character with a check, their ally gains an additional +4 to the roll.

Ministrator 3

Ministrators learn the best ways in which they can help, They have +2 PP and +2 PP Limit to buffs.

Ministrator X

A master Ministrator's help is lasting. At the end of a Ministrator's buff duration, the target of the buff retains the bonus until they next use it.

Hectorer

Hectorer 1

Hectorers use repeated motion and word to invoke power. They gain the following minor effect: <Effect> name=Hector cost=1 effect=The supported power gains +1 Damage or +1 Effect. applicable to=Any </Effect>

Hectorer 2

Hectorers can find the right scripture to affect anyone. Allies targetted by a Hectoring power gain +2 to all saves until the end of their next turn. Enemies targetted by a Hectoring power gain -2 to all saves until the end of their next turn. The Hectorer also gains +2 to all saves until the end of their next turn.

Hectorer 3

Experienced Hectorers can bolster or damage their targets psyche. Enemies targetted by a Hectoring attack can be either Dazed, Nauseated, or Confused. Allies are granted a save against these statuses.

Hectorer X

Master Hectorers develop methods of physically affecting their targets. Whenever a target is Hectored, they gain (allies) or lose (enemies) 1 life for each successive turn they have been Hectored beyond the first.

Proficiencies