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Rituals are magical actions that are fixed and known to produce a specific effect. They differ from standard powers in that they require much more time, effort, and material costs, but produce much more powerful and permanent effects. Refer to the Ritual List to see all the available rituals.

Casting a Ritual

Casting a ritual requires the caster to assemble specific material components, create a specific environment, and follow specific actions in order to invoke the effect they are looking for. These requirements are outlined in the ritual's listing. Unless otherwise stated, all ritual steps must be completed consecutively and immediately.

Creating a Ritual

Rituals are not easily created. They often require weeks, months, or even years in order to create. The GM should be heavily involved in any research in order to do so, and design a ritual entry based on existing rituals.