Difference between revisions of "Sorcerer"

From Weirlands
Jump to: navigation, search
(Summary Table)
(Expertise)
Line 7: Line 7:
  
 
==Expertise==
 
==Expertise==
===Experimenter===
+
===Experimentor===
Experimenters find value in trying new things. Their ingenuity in creating new combinations of spells and reagents knows no end.
 
 
 
====Experimenter 1====
 
Experimenters gain +2 Class bonus to Attack rolls if the base effect of their power is different to the last power they used.
 
====Experimenter 2====
 
Experimenters have experience in combining unlike powers. Powers that involve a secondary effect gain +1 PP limit.
 
====Experimenter 3====
 
Experimenters have advantages adding secondary effects. All secondary effect PP costs are reduced by 1, to a minimum of 1.
 
====Experimenter X====
 
Master Experimenters are very skilled at mixing and matching. Their first secondary effect applied to a power has no cost.
 
 
 
 
===Supremacist===
 
===Supremacist===
Supremacists have more recent genealogical ties to the supernatural. The magic that flows in their blood gives them a raw power few others can attain.
 
 
====Supremacist 1====
 
Supremacists have greater reserves of magic than most. For each level they gain, they receive their HD in bonus PP. This applies retroactively.
 
====Supremacist 2====
 
Supreme magic is incredibly powerful. When they attempt to counter a Power, they pay 2PP less.
 
====Supremacist 3====
 
Supremacist's handle on the arcane is nigh unsurpassed. They gain +1 PP Limit for all powers using Arcane primary effects.
 
====Supremacist X====
 
A master Supremacist's powers are impactful. They receive an Effect or Damage improvement on every power for free.
 
 
 
===Authority===
 
===Authority===
Authorities are Sorcerers who have an innate feel for a specific area of magic. While more scholarly types may be able to define certain rules and replicated certain effects based on observations, Authorities are often the observee.
 
 
====Authority 1====
 
An initiate Authority chooses one school to focus on. They lose access to another school of their choice. Their chosen school receives +1 PP Limit.
 
====Authority 2====
 
Any Power from their chosen school receives an additional +1 PP Limit and 2 free PP when used as a full round action.
 
====Authority 3====
 
If a power's primary and secondary effects are entirely from the chosen school, that power receives 2 free PP.
 
====Authority X====
 
A master Authority gains a signature power. This power is prescribed when the Authority gains their level, and cannot be altered as normal powers are. Its primary effect must come from the Authority's chosen school. It gains +4 PP limit. The Authority can alter their signature ability whenever they gain a level.
 
  
 
==Proficiencies==
 
==Proficiencies==

Revision as of 23:27, 21 December 2018

Sorcerer is an Arcane class which taps into its practitioner's natural magical abilities.

Power Source

Summary Table

Class Summary Table: Sorcerer

HD: d6Skill Points/Level: 6 + [Int]

Level Level Bonus Corporeal Spiritual Visceral Life Gained (avg) PP Gained Special Abilities
1 +0 +2 +2 +0 6 3 Expertise 1.1
2 +1 +3 +3 +0 3 6 Offense
3 +1 +3 +3 +1 4 11 Basic Off-Type Bonus
4 +2 +4 +4 +1 3 15 Expertise 1.2
5 +2 +4 +4 +1 4 20 Offense
6 +3 +5 +5 +2 3 25 Basic Off-Type Bonus
7 +3 +5 +5 +2 4 30 Expertise 1.3
8 +4 +6 +6 +2 3 36 Offense
9 +4 +6 +6 +3 4 41 Basic Off-Type Bonus
10 +5 +7 +7 +3 3 47 Expertise 1.X
11 +5 +7 +7 +3 4 53 Expertise 2.1
12 +6 +8 +8 +4 3 59 Offense
13 +6 +8 +8 +4 4 65 Basic Off-Type Bonus
14 +7 +9 +9 +4 3 71 Expertise 2.2
15 +7 +9 +9 +5 4 77 Offense
16 +8 +10 +10 +5 3 83 Basic Off-Type Bonus
17 +8 +10 +10 +5 4 89 Expertise 2.3
18 +9 +11 +11 +6 3 96 Offense
19 +9 +11 +11 +6 4 102 Basic Off-Type Bonus
20 +10 +12 +12 +6 3 109 Expertise 2.X
21 +10 +12 +12 +7 4 115 Expertise 3.1
22 +11 +13 +13 +7 3 122 Offense
23 +11 +13 +13 +7 4 129 Basic Off-Type Bonus
24 +12 +14 +14 +8 3 135 Expertise 3.2
25 +12 +14 +14 +8 4 142 Offense
26 +13 +15 +15 +8 3 149 Basic Off-Type Bonus
27 +13 +15 +15 +9 4 156 Expertise 3.3
28 +14 +16 +16 +9 3 163 Offense
29 +14 +16 +16 +9 4 170 Basic Off-Type Bonus
30 +15 +17 +17 +10 3 177 Expertise 3.X

Expertise

Experimentor

Supremacist

Authority

Proficiencies