Name
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Delusion
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Stage 1
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You are absolutely certain that you are the best at the thing at hand. You suffer disadvantage on all Social skills, as a result of your overconfidence and loud mouth.
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Stage 2
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Your memory starts to fail you. If you use a power that has a complex somatic or verbal component, make a Concentration check with DC equal to 10 + Power Points Used. If you fail, you misremember the components, but believe the spell to have worked. The power points are still used.
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Stage 3
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You begin to fail to distinguish friend from foe. Before you make any attack, make a DC15 Will save. If you fail, you must continue with your attack, but make it against your allies instead. If there are no allies within range of the attack, you must attack random targets.
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Stage 4
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You are all but lost to your delusions. Whenever you encounter a person for the first time that day, roll 1d8 to determine your outlook towards that person for the next 24 hours. A result of 1 through 7 corresponds to the table on the Disposition page. A result of an 8 means you fail to realise the person currently exists, possibly despite interacting with them the previous day.
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