Name
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Hallucination
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Stage 1
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You start to hear whispers in adjacent rooms, and see shadows in the corners of your vision. You suffer a -2 to all Concentration checks, and have disadvantage on Sense Motive and Perception checks.
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Stage 2
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You can feel things moving around on or in your skin; fingers, worms, ants, bones. You have disadvantage on all Concentration checks, and do not gain the benefits of short rests, as you are too distracted.
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Stage 3
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Your senses bombard you with false information. In combat, you can see an additional enemy for every 3 enemies. It is treated as an illusion against which you cannot independently save. If another being interacting with the illusion allows you a save and you succeed, the hallucinated enemy reappears somewhere outside your immediate cone of vision.
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Stage 4
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A fair portion of your time is now spent experiencing a full blown alternate reality. It has loose ties to reality, but would not be recognised as such by an outsider. You can see enough to navigate around real space, but very few of the actual details are accurate; objects are distorted, sounds are altered, and it is incredibly difficult to determine what is tangible and real, and what is not. You can attempt to grasp reality briefly, with a DC30 Concentration check buying you a round of semi-accurate perception.
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