Template:Effect:Lock

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Name Lock Action Type Move
Attacks Corporeal Base Cost 1
Power Sources Travel.svgCreation.svgAlteration.svgKinesis.svgMorphis.svgPlant.svgVeil.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 Lock DC increased by 5 2
Targets 1 Lockable Object +1 Lockable Object 1
Range Implement +3 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target cannot drop any held items, unsheath sheathed weapons, or remove their armour 2
Stackable No Applicable To Entity-targetting