Template:Effect:Lock
Name | Lock | Action Type | Move | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 | Lock DC increased by 5 | 2 | ||
Targets | 1 Lockable Object | +1 Lockable Object | 1 | ||
Range | Implement | +3 Squares | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target cannot drop any held items, unsheath sheathed weapons, or remove their armour | 2 | |||
Stackable | No | Applicable To | Entity-targetting |