Name
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Tic
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Stage 1
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You develop an involuntary tic, causing you to occasionally suffer a penalty to attack rolls. Whenever you make any attack roll involving a somatic component, make a DC5 Will save. If you fail, your attack also fails. All consumable components are used.
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Stage 2
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Your tic continues to worsen, causing the DC to increase to 10. Also, you must now make the same save during Acrobatics, Stealth, Concentration, and Perform checks.
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Stage 3
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Your body becomes more used to the tic than suppressing it, causing a disadvantage on tic-related saves.
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Stage 4
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The tic is almost uncontrollable now. The Will save DC increases to 20, and begins to affect Diplomacy, Bluff, Intimidate, Craft, Profession, Use Magic Device, and Athletics checks.
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