Difference between revisions of "Weapons"

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A weapon is defined by three things; its damage type, its size, and its wield type.
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==Damage type==
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There are three damage types for weapons.
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* Bludgeoning
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* Slashing
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* Piercing
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Most often, these are merely flavorful, but they may be relevant on occasion; you may receive bonuses for attacking a door with a bludgeoning or piercing weapon that you don't get for a slashing weapon.
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==Size==
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A weapon's size refers to the size of the intended wielder. Most weapons that players will encounter are built for Medium or Small entities.
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A weapon may be wielded by entities of other sizes, to a degree. Two-handed weapons made for a small entity are one-handed weapons for a medium entity, or an off-hand weapon for a large entity.
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==Wield type==
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There are three wield types.
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* Two-handed
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* One-handed
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* Off-hand
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==Making attacks with a weapon==
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Attacks made with a weapon often use the nomenclature [W]. This refers to the weapon's damage. The base damage can be found in the table below, and is modified in the following ways.
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If the attack is made with a one-handed or off-hand weapon, and a shield, then the damage is equal to the base damage plus the Strength modifier. You continue to receive the AC bonus from your shield.
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If the attack is made with a one-handed or off-hand weapon alone, then the damage is equal to the base damage plus the Strength modifier. You gain a bonus to your attack equal to your Dexterity modifier.
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If the attack is made with two one-handed or off-hand weapons is equal to the base damage of the weapon in your primary hand, plus half of the maximum roll of the secondary-hand weapon, plus your strength modifier. If the secondary hand weapon is not an off-hand weapon, you receive a -2 penalty to the attack roll.
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If the attack is made with a two-handed weapon, the damage is equal to the base damage plus twice the strength modifier.
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It is not possible to attack with a two-handed weapon and another weapon at the same time.
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A double-ended weapon can be used as a two-handed weapon, or as two one-handed weapons. Using it as two one-handed weapons incurs the same penalty as using two one-handed weapons normally would.
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==Damage values==
 
==Damage values==
  
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<center>
 
{| class="wikitable"
 
{| class="wikitable"
 
!
 
!
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| Two-hand||1d3||1d4||1d6||1d8||1d10||2d6||2d8||2d10||3d8
 
| Two-hand||1d3||1d4||1d6||1d8||1d10||2d6||2d8||2d10||3d8
 
|}
 
|}
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</center>
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==Example weapons==
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A human's long sword is a medium, one-handed, slashing weapon.
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An ogre's light mace is a large, off-hand, bludgeoning weapon.
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A halfling's pike is a small, two-handed, piercing weapon.

Revision as of 13:30, 25 April 2017

A weapon is defined by three things; its damage type, its size, and its wield type.

Damage type

There are three damage types for weapons.

  • Bludgeoning
  • Slashing
  • Piercing

Most often, these are merely flavorful, but they may be relevant on occasion; you may receive bonuses for attacking a door with a bludgeoning or piercing weapon that you don't get for a slashing weapon.

Size

A weapon's size refers to the size of the intended wielder. Most weapons that players will encounter are built for Medium or Small entities.

A weapon may be wielded by entities of other sizes, to a degree. Two-handed weapons made for a small entity are one-handed weapons for a medium entity, or an off-hand weapon for a large entity.

Wield type

There are three wield types.

  • Two-handed
  • One-handed
  • Off-hand

Making attacks with a weapon

Attacks made with a weapon often use the nomenclature [W]. This refers to the weapon's damage. The base damage can be found in the table below, and is modified in the following ways.

If the attack is made with a one-handed or off-hand weapon, and a shield, then the damage is equal to the base damage plus the Strength modifier. You continue to receive the AC bonus from your shield.

If the attack is made with a one-handed or off-hand weapon alone, then the damage is equal to the base damage plus the Strength modifier. You gain a bonus to your attack equal to your Dexterity modifier.

If the attack is made with two one-handed or off-hand weapons is equal to the base damage of the weapon in your primary hand, plus half of the maximum roll of the secondary-hand weapon, plus your strength modifier. If the secondary hand weapon is not an off-hand weapon, you receive a -2 penalty to the attack roll.

If the attack is made with a two-handed weapon, the damage is equal to the base damage plus twice the strength modifier.

It is not possible to attack with a two-handed weapon and another weapon at the same time.

A double-ended weapon can be used as a two-handed weapon, or as two one-handed weapons. Using it as two one-handed weapons incurs the same penalty as using two one-handed weapons normally would.

Damage values

Fine Diminutive Tiny Small Medium Large Huge Collosal Gargantuan
Off-hand 1 1d2 1d3 1d4 1d6 1d8 1d10 2d6 2d8
One-hand 1d2 1d3 1d4 1d6 1d8 1d10 2d6 2d8 2d10
Two-hand 1d3 1d4 1d6 1d8 1d10 2d6 2d8 2d10 3d8

Example weapons

A human's long sword is a medium, one-handed, slashing weapon.

An ogre's light mace is a large, off-hand, bludgeoning weapon.

A halfling's pike is a small, two-handed, piercing weapon.