Template:Effect:Lock
| Name | Lock | Action Type | Move | ||
|---|---|---|---|---|---|
| Attacks | Corporeal | Base Cost | 1 | ||
| Power Sources | Descriptors | Movement | |||
| Required Equipment | — | ||||
| Primary | |||||
| Base | Upgrade | Upgrade Cost | |||
| Damage | — | — | — | ||
| Effect | Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 | Lock DC increased by 5 | 2 | ||
| Targets | 1 Lockable Object | +1 Lockable Object | 1 | ||
| Range | Implement | +3 Squares | 1 | ||
| Duration | Instantaneous | — | — | ||
| Special | — | ||||
| Secondary | |||||
| Effect | Cost | ||||
| Base | Target cannot drop any held items, unsheath sheathed weapons, or remove their armour | 2 | |||
| Stackable | No | Applicable To | Entity-targetting | ||