Template:Effect:Unlock
| Name | Unlock | Action Type | Standard | ||
|---|---|---|---|---|---|
| Attacks | Corporeal | Base Cost | 1 | ||
| Power Sources | Descriptors | Movement | |||
| Required Equipment | — | ||||
| Primary | |||||
| Base | Upgrade | Upgrade Cost | |||
| Damage | — | — | — | ||
| Effect | Target is unlocked if you hit against the lock DC. | — | — | ||
| Targets | 1 Locked Object | +1 Locked Object | 1 | ||
| Range | Implement | +1 Square | 1 | ||
| Duration | Instantaneous | — | — | ||
| Special | — | ||||
| Secondary | |||||
| Effect | Cost | ||||
| Base | Target’s armour falls away. | 4 | |||
| Stackable | No | Applicable To | Entity-targetting | ||