|
|
Line 58: |
Line 58: |
| ===Telekinesis=== | | ===Telekinesis=== |
| {{Effect:Telekinesis}} | | {{Effect:Telekinesis}} |
| + | |
| ===Harm=== | | ===Harm=== |
| {{Effect:Harm}} | | {{Effect:Harm}} |
Revision as of 20:03, 15 April 2017
Weapon
Aimed Shot
Template:Effect:Aimed
Animate Weapon
Template:Effect:AnimateWeapon
Blind
Name
|
Blind
|
Action Type
|
Standard
|
Attacks
|
All
|
Base Cost
|
5
|
Power Sources
|
|
Descriptors
|
Status
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Targets are blinded
|
—
|
—
|
Targets
|
1 Sighted Entity
|
+1 Sighted Entity
|
3
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
1 Round
|
+1 Round
|
2
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Targets are blinded
|
5
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Cleave
Template:Effect:Cleave
Covering
Template:Effect:Covering
Flurry
Template:Effect:Flurry
Hamstring
Template:Effect:Hamstring
Lacerate
Template:Effect:Lacerate
Parry
Name
|
Smite
|
Action Type
|
Standard
|
Attacks
|
Visceral
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[W] + [Str] + [Cha]
|
[W] + [Cha]
|
1
|
Effect
|
Deals 2 additional damage if the target does not match your alignment, or 5 additional damage for each axiomatically opposed axis
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Deals 2 additional damage if the target is axiomatically opposed on at least one axis.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Smite
Name
|
Grapple
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[Str]
|
[W]
|
1
|
Effect
|
Neither you nor the target can move and may only attack each other
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Adjacent
|
—
|
—
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
You and your target mark each other, giving +2 to all defences against each other’s attacks and -2 to all attacks against other entities.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Stun
Template:Effect:Stun
Grapple
Name
|
Pin
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[Str]
|
[Str]
|
2
|
Effect
|
Target cannot move unless it hits you first
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
1 Round
|
+1 Round
|
2
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target cannot move until the end of your next turn.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Pin
Name
|
Disarm
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[Str]
|
[Str]
|
1
|
Effect
|
Knock a held or attached (not worn) object off of the target
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Targets fumble, unable to use their held items until the end of your next turn.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Disarm
Name
|
Charge
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat, Melee
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[Str]
|
[W]
|
2
|
Effect
|
You gain +1 damage per square moved before this attack. Additionally, if you move at least 4 squares, you push the target 1 square.
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Personal
|
—
|
—
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
You may make two move actions before choosing targets.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Charge
Name
|
Brace
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Personal
|
—
|
—
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
You gain +5 to defence against the targets’ next attacks against you.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Brace
Name
|
Brace
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Personal
|
—
|
—
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
You gain +5 to defence against the targets’ next attacks against you.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Elemental
Air
Name
|
Air
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Air
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
1d8
|
+1d8
|
1
|
Effect
|
If you make another Air attack next turn, it deals 2 more damage, stacking.
|
+1 Damage gained/Round
|
2
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Earth
Name
|
Earth
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Earth
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
1d8
|
+1d8
|
1
|
Effect
|
All creatures within 1 square of targets take 1 damage per damage die
|
Increase the range by 1 square OR Increase the damage by 1
|
2
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Earth Descriptor. All creatures within 1 square of targets take 1 damage.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Fire
Name
|
Fire
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Fire
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
1d8
|
+1d8
|
1
|
Effect
|
Damages targets for 1 Fire damage per round until they succeed a DC 10 + [highest dice amongst damage rolls] Dexterity check
|
+1 Damage/Round
|
1
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Fire Descriptor. Damages targets for 1 Fire damage per round until they succeed a DC 5 + [highest dice amongst damage rolls] Dexterity check
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Water
Name
|
Water
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Water
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
1d8
|
+1d8
|
1
|
Effect
|
Targets’ movement speeds are reduced by 1 square
|
Targets’ movement speeds are reduced by a further 1 square
|
1
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Water Descriptor. Targets’ movement speeds are reduced by 1 square
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Acid
Template:Effect:Acid
Dust
Template:Effect:Dust
Lava
Template:Effect:Lava
Lightning
Template:Effect:Lightning
Mist
Template:Effect:Mist
Mud
Template:Effect:Mud
Innate
Telekinesis
Template:Effect:Telekinesis
Harm
Template:Effect:Harm
Resonate
Template:Effect:Resonate
Heal Other
Template:Effect:HealOther
Heal Self
Template:Effect:HealSelf
Materialise
Name
|
Materialise
|
Action Type
|
Full Turn
|
Attacks
|
Corporeal
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Calling
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Create 5gp worth of item
|
Create 5gp more worth of item
|
2
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Personal
|
+1 Square
|
3
|
Duration
|
5 Rounds
|
+5 Rounds
|
3
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
An item on t he target is considered to be made of a special material until the end of your next turn.
|
3
|
Stackable
|
Yes
|
Applicable To
|
Entity-targetting
|
Repair
Name
|
Repair
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Radiant
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Heal targets by 1d8
|
Heal targets by an additional 1d8
|
1
|
Targets
|
1 Inorganic Ally
|
+1 Inorganic Ally
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Support
|
Restore Other
Template:Effect:RestoreOther
Restore Self
Template:Effect:RestoreSelf
Life Leech
Template:Effect:LifeLeech
Soul Leech
Template:Effect:SoulLeech
Mindspike
Template:Effect:Mindspike
Deteriorate
Name
|
Deteriorate
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Necrotic
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
1d8
|
+1d8
|
1
|
Effect
|
Add 1 damage per damage dice against targets from any attack
|
Add 1 additional damage per damage dice against the targets from any source
|
1
|
Targets
|
1 Inorganic Enemy
|
+1 Inorganic Enemy
|
2
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source.
|
1
|
Stackable
|
Yes
|
Applicable To
|
Opposition
|
Fatigue
Template:Effect:Fatigue
Buff/Debuff
Bless
Name
|
Bless
|
Action Type
|
Standard
|
Attacks
|
All
|
Base Cost
|
3
|
Power Sources
|
|
Descriptors
|
Condition
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Targets gain +2 to a chosen attribute
|
Targets gain +2 to a chosen attribute again. You may choose the same attribute
|
3
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Adjacent
|
+3 Squares
|
2
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Targets gains advantage to the next check based on a chosen attribute
|
2
|
Stackable
|
No
|
Applicable To
|
Support
|
Curse
Name
|
Curse
|
Action Type
|
Standard
|
Attacks
|
All
|
Base Cost
|
3
|
Power Sources
|
|
Descriptors
|
Condition
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Targets suffer -2 to a chosen attribute
|
Targets suffer -2 to a chosen attribute again. You may choose the same attribute
|
3
|
Targets
|
1 Entity
|
+1 Entity
|
2
|
Range
|
Adjacent
|
+3 Squares
|
2
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Targets suffers disadvantage to the next check based on a chosen attribute
|
2
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Purify
Template:Effect:Purify
Corrupt
Template:Effect:Corrupt
Improve Other
Template:Effect:ImproveOther
Improve Self
Template:Effect:ImproveSelf
Cure
Template:Effect:Cure
Disease
Template:Effect:Disease
Enhance
Template:Effect:Enhance
Diminish
Template:Effect:Diminish
Invisibility
Template:Effect:Invisibility
Reveal
Template:Effect:Reveal
Shield Other
Template:Effect:ShieldOther
Shield Self
Template:Effect:ShieldSelf
Exhaust
Template:Effect:Exhaust
Dispel Magic
Template:Effect:DispelMagic
Dispel Summon
Template:Effect:DispelSummon
Movement
Bypass
Name
|
Bypass
|
Action Type
|
Move
|
Attacks
|
Corporeal
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target can move at half speed without triggering attacks of opportunity
|
—
|
—
|
Targets
|
1 Motile Entity
|
+1 Motile Entity
|
2
|
Range
|
Adjacent
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Targets cannot make attacks of opportunity until the end of your next turn.
|
2
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Fly
Name
|
Fly
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
5
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target gains a fly speed equal to their slowest movement speed
|
—
|
—
|
Targets
|
1 Motile Entity
|
+1 Motile Entity
|
5
|
Range
|
Adjacent
|
+2 Squares
|
2
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target may make one move action as if they could fly
|
4
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Hover
Name
|
Hover
|
Action Type
|
Move
|
Attacks
|
Corporeal
|
Base Cost
|
4
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target can move over liquids and difficult terrain as if it were normal terrain
|
—
|
—
|
Targets
|
1 Motile Entity
|
+1 Motile Entity
|
2
|
Range
|
Adjacent
|
+2 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target can move over liquids and difficult terrain as if it were normal terrain until the end of your next turn.
|
3
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Imprison
Name
|
Imprison
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
All terrain is difficult terrain for the target, all difficult terrain is impassable.
|
—
|
—
|
Targets
|
1 Motile Entity
|
+1 Motile Entity
|
1
|
Range
|
Implement
|
+3 Squares
|
1
|
Duration
|
1 Round
|
+1 Round
|
1
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
All terrain is difficult terrain for the target.
|
2
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Unlock
Name
|
Unlock
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target is unlocked if you hit against the lock DC.
|
—
|
—
|
Targets
|
1 Locked Object
|
+1 Locked Object
|
1
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target’s armour falls away.
|
4
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Lock
Name
|
Lock
|
Action Type
|
Move
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5
|
Lock DC increased by 5
|
2
|
Targets
|
1 Lockable Object
|
+1 Lockable Object
|
1
|
Range
|
Implement
|
+3 Squares
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target cannot drop any held items, unsheath sheathed weapons, or remove their armour
|
2
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Prone
Name
|
Parry
|
Action Type
|
Standard
|
Attacks
|
Corporeal
|
Base Cost
|
1
|
Power Sources
|
|
Descriptors
|
Combat
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
[Str]
|
[Str]
|
1
|
Effect
|
If the target attacks you before your next turn, you may move 1 square.
|
—
|
—
|
Targets
|
1 Entity
|
+1 Entity
|
1
|
Range
|
Implement
|
+1 Square
|
1
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
If the target attacks someone other than you before your next turn, they suffer disadvantage to that attack.
|
1
|
Stackable
|
No
|
Applicable To
|
Opposition
|
Pull
Template:Effect:Pull
Push
Template:Effect:Push
Shadowstep
Template:Effect:Shadowstep
Swim
Template:Effect:Swim
Teleport
Name
|
Teleport
|
Action Type
|
Full Turn
|
Attacks
|
Corporeal
|
Base Cost
|
6
|
Power Sources
|
|
Descriptors
|
Movement
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Move target instantaneously to target location.
|
Moves another target to the target location, retaining relative location
|
6
|
Targets
|
1 Entity
|
+1 Entity
|
3
|
Range
|
Adjacent, 6 Squares
|
+1 Square, +6 Squares
|
6
|
Duration
|
Instantaneous
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target is teleported 2 squares
|
3
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Water Walk
Template:Effect:WaterWalk
Muffle
Template:Effect:Muffle
Mind-Affecting
Calm
Name
|
Calm
|
Action Type
|
Standard
|
Attacks
|
Spiritual
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Social
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target’s disposition moves one stage towards neutral
|
Target’s disposition moves one more stage towards neutral
|
4
|
Targets
|
1 Sentient Entity
|
+1 Sentient Entity
|
1
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
10 Rounds
|
+5 Rounds
|
2
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target’s disposition moves one stage towards neutral
|
3
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Charm
Name
|
Charm
|
Action Type
|
Standard
|
Attacks
|
Spiritual
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Social
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target’s disposition moves one stage positive
|
Target’s disposition moves one more stage towards positive
|
4
|
Targets
|
1 Sentient Entity
|
+1 Sentient Entity
|
1
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
10 Rounds
|
+5 Rounds
|
2
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target’s disposition moves one stage positive
|
3
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Enrage
Name
|
Enrage
|
Action Type
|
Standard
|
Attacks
|
Spiritual
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Social
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target’s disposition moves one stage towards negative
|
Target’s disposition moves one more stage towards negative
|
4
|
Targets
|
1 Sentient Entity
|
+1 Sentient Entity
|
1
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
10 Rounds
|
+5 Rounds
|
2
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target’s disposition moves one stage towards negative
|
3
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Suggest
Name
|
Suggest
|
Action Type
|
Standard
|
Attacks
|
Spiritual
|
Base Cost
|
2
|
Power Sources
|
|
Descriptors
|
Social
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Target takes a minor action that you describe during its next turn if possible
|
Target takes a move action that you describe, if possible; Target takes a standard action that you describe, if possible
|
4, 7
|
Targets
|
1 Sentient Entity
|
+1 Sentient Entity
|
1
|
Range
|
Implement
|
+2 Squares
|
1
|
Duration
|
1 Round
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Target takes a minor action that you describe during its next turn if possible.
|
4
|
Stackable
|
No
|
Applicable To
|
Entity-targetting
|
Command Construct
Template:Effect:CommandConstruct
Command Humanoid
Template:Effect:CommandHumanoid
Command Insect
Template:Effect:CommandInsect
Command Animal
Template:Effect:CommandAnimal
Command Plant
Template:Effect:CommandPlant
Command Undead
Template:Effect:CommandUndead
Command Outsider
Template:Effect:CommandOutsider
Summon Insect
Template:Effect:SummonInsect
Summon Animal
Template:Effect:SummonAnimal
Summon Outsider
Template:Effect:SummonOutsider
Summon Plant
Template:Effect:SummonPlant
Scrying
Detect Magic
Template:Effect:DetectMagic
Detect Nature
Template:Effect:DetectNature
Detect Thoughts
Template:Effect:DetectThoughts
Hide Nature
Template:Effect:HideNature
Hide Thoughts
Template:Effect:HideThoughts
Precognate
Name
|
Precognate
|
Action Type
|
Standard
|
Attacks
|
Spiritual
|
Base Cost
|
4
|
Power Sources
|
|
Descriptors
|
Scry
|
Required Equipment
|
—
|
|
Primary
|
Base
|
Upgrade
|
Upgrade Cost
|
Damage
|
—
|
—
|
—
|
Effect
|
Gain limited knowledge of the next round’s likely events
|
—
|
—
|
Targets
|
Personal
|
—
|
—
|
Range
|
Personal
|
—
|
—
|
Duration
|
1 Round
|
—
|
—
|
Special
|
—
|
|
Secondary
|
Effect
|
Cost
|
Base
|
Gain limited knowledge of a single target’s likely actions next round
|
3
|
Stackable
|
Yes
|
Applicable To
|
Entity-targetting
|
Detect Subterfuge
Template:Effect:DetectSubterfuge