Difference between revisions of "Base Effect List"
Line 1: | Line 1: | ||
=Elemental= | =Elemental= | ||
==Fire== | ==Fire== | ||
− | {{ | + | {{Effect:Fire}} |
==Water== | ==Water== | ||
− | {{ | + | {{Effect:Water}} |
==Earth== | ==Earth== | ||
− | {{ | + | {{Effect:Earth}} |
==Air== | ==Air== | ||
− | {{ | + | {{Effect:Air}} |
=Innate= | =Innate= | ||
==Radiant Self== | ==Radiant Self== | ||
− | {{ | + | {{Effect:Radiant Self}} |
==Radiant Ally== | ==Radiant Ally== | ||
− | {{ | + | {{Effect:Radiant Ally}} |
==Necrotic== | ==Necrotic== | ||
− | {{ | + | {{Effect:Necrotic}} |
==Repair== | ==Repair== | ||
− | {{ | + | {{Effect:Repair}} |
==Deteriorate== | ==Deteriorate== | ||
− | {{ | + | {{Effect:Deteriorate}} |
==Force Self== | ==Force Self== | ||
− | {{ | + | {{Effect:Force Self}} |
==Force Ally== | ==Force Ally== | ||
− | {{ | + | {{Effect:Force Ally}} |
==Force Enemy== | ==Force Enemy== | ||
− | {{ | + | {{Effect:Force Enemy}} |
=Affliction= | =Affliction= | ||
==Blind== | ==Blind== | ||
− | {{ | + | {{Effect:Blind}} |
==Deafen== | ==Deafen== | ||
− | {{ | + | {{Effect:Deafen}} |
==Daze== | ==Daze== | ||
− | {{ | + | {{Effect:Daze}} |
==Tire== | ==Tire== | ||
− | {{ | + | {{Effect:Tire}} |
==Bleed== | ==Bleed== | ||
− | {{ | + | {{Effect:Bleed}} |
==Scare== | ==Scare== | ||
− | {{ | + | {{Effect:Scare}} |
==Confuse== | ==Confuse== | ||
− | {{ | + | {{Effect:Confuse}} |
==Sicken== | ==Sicken== | ||
− | {{ | + | {{Effect:Sicken}} |
==Slow== | ==Slow== | ||
− | {{ | + | {{Effect:Slow}} |
=Status= | =Status= | ||
==Curse== | ==Curse== | ||
− | {{ | + | {{Effect:Curse}} |
==Bless== | ==Bless== | ||
− | {{ | + | {{Effect:Bless}} |
==Inspire== | ==Inspire== | ||
− | {{ | + | {{Effect:Inspire}} |
==Despair== | ==Despair== | ||
− | {{ | + | {{Effect:Despair}} |
==Encourage== | ==Encourage== | ||
− | {{ | + | {{Effect:Encourage}} |
==Discourage== | ==Discourage== | ||
− | {{ | + | {{Effect:Discourage}} |
==Empower== | ==Empower== | ||
− | {{ | + | {{Effect:Empower}} |
==Enfeeble== | ==Enfeeble== | ||
− | {{ | + | {{Effect:Enfeeble}} |
==Activate== | ==Activate== | ||
− | {{ | + | {{Effect:Activate}} |
==Dissuade== | ==Dissuade== | ||
− | {{ | + | {{Effect:Dissuade}} |
==Endow== | ==Endow== | ||
− | {{ | + | {{Effect:Endow}} |
==Condemn== | ==Condemn== | ||
− | {{ | + | {{Effect:Condemn}} |
==Hasten== | ==Hasten== | ||
− | {{ | + | {{Effect:Hasten}} |
==Hinder== | ==Hinder== | ||
− | {{ | + | {{Effect:Hinder}} |
=Calling= | =Calling= | ||
==Dispel== | ==Dispel== | ||
− | {{ | + | {{Effect:Dispel}} |
==Dismiss== | ==Dismiss== | ||
− | {{ | + | {{Effect:Dismiss}} |
==Materialise== | ==Materialise== | ||
− | {{ | + | {{Effect:Materialise}} |
==Summon== | ==Summon== | ||
− | {{ | + | {{Effect:Summon}} |
=Social= | =Social= | ||
==Calm== | ==Calm== | ||
− | {{ | + | {{Effect:Calm}} |
==Charm== | ==Charm== | ||
− | {{ | + | {{Effect:Charm}} |
==Enrage== | ==Enrage== | ||
− | {{ | + | {{Effect:Enrage}} |
==Suggest== | ==Suggest== | ||
− | {{ | + | {{Effect:Suggest}} |
==Turn== | ==Turn== | ||
− | {{ | + | {{Effect:Turn}} |
==Rebuke== | ==Rebuke== | ||
− | {{ | + | {{Effect:Rebuke}} |
=Scrying= | =Scrying= | ||
==Detect Magic== | ==Detect Magic== | ||
− | {{ | + | {{Effect:Detect Magic}} |
==Detect Nature== | ==Detect Nature== | ||
− | {{ | + | {{Effect:Detect Nature}} |
==Detect Thoughts== | ==Detect Thoughts== | ||
− | {{ | + | {{Effect:Detect Thoughts}} |
==Hide Nature== | ==Hide Nature== | ||
− | {{ | + | {{Effect:Hide Nature}} |
==Hide Thoughts== | ==Hide Thoughts== | ||
− | {{ | + | {{Effect:Hide Thoughts}} |
==Precognate== | ==Precognate== | ||
− | {{ | + | {{Effect:Precognate}} |
==Detect Subterfuge== | ==Detect Subterfuge== | ||
− | {{ | + | {{Effect:Detect Subterfuge}} |
==Obscure Sense== | ==Obscure Sense== | ||
− | {{ | + | {{Effect:Obscure Sense}} |
=Movement= | =Movement= | ||
==Teleport== | ==Teleport== | ||
− | {{ | + | {{Effect:Teleport}} |
==Bypass== | ==Bypass== | ||
− | {{ | + | {{Effect:Bypass}} |
==Fly== | ==Fly== | ||
− | {{ | + | {{Effect:Fly}} |
==Hover== | ==Hover== | ||
− | {{ | + | {{Effect:Hover}} |
==Imprison== | ==Imprison== | ||
− | {{ | + | {{Effect:Imprison}} |
==Lock== | ==Lock== | ||
− | {{ | + | {{Effect:Lock}} |
==Unlock== | ==Unlock== | ||
− | {{ | + | {{Effect:Unlock}} |
=Combat= | =Combat= | ||
==Prone== | ==Prone== | ||
− | {{ | + | {{Effect:Prone}} |
==Parry== | ==Parry== | ||
− | {{ | + | {{Effect:Parry}} |
==Smite== | ==Smite== | ||
− | {{ | + | {{Effect:Smite}} |
==Grapple== | ==Grapple== | ||
− | {{ | + | {{Effect:Grapple}} |
==Pin== | ==Pin== | ||
− | {{ | + | {{Effect:Pin}} |
==Disarm== | ==Disarm== | ||
− | {{ | + | {{Effect:Disarm}} |
==Charge== | ==Charge== | ||
− | {{ | + | {{Effect:Charge}} |
==Brace== | ==Brace== | ||
− | {{ | + | {{Effect:Brace}} |
==Strike== | ==Strike== | ||
− | {{ | + | {{Effect:Strike}} |
Revision as of 21:06, 25 January 2018
Contents
Elemental
Fire
Name | Fire | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Fire | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | Damages targets for 1 Fire damage per round until they succeed a DC 10 + [highest dice amongst damage rolls] Dexterity check | +1 Damage/Round | 1 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Fire Descriptor. Damages targets for 1 Fire damage per round until they succeed a DC 5 + [highest dice amongst damage rolls] Dexterity check | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Water
Name | Water | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Water | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | Targets’ movement speeds are reduced by 1 square | Targets’ movement speeds are reduced by a further 1 square | 1 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Water Descriptor. Targets’ movement speeds are reduced by 1 square | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Earth
Name | Earth | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Earth | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | All creatures within 1 square of targets take 1 damage per damage die | Increase the range by 1 square OR Increase the damage by 1 | 2 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Earth Descriptor. All creatures within 1 square of targets take 1 damage. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Air
Name | Air | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Air | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | If you make another Air attack next turn, it deals 2 more damage, stacking. | +1 Damage gained/Round | 2 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Innate
Radiant Self
Name | Radiant Self | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 1 | ||
Power Sources | Descriptors | Radiant | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Heal target by 1d8 | Heal target by an additional 1d8 | 1 | ||
Targets | Personal, if organic | — | — | ||
Range | Personal | — | — | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. | 1 | |||
Stackable | Yes | Applicable To | Support |
Radiant Ally
Name | Radiant Ally | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 1 | ||
Power Sources | Descriptors | Radiant | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Heal targets by 1d8 | Heal targets by an additional 1d8 | 1 | ||
Targets | 1 Organic Ally | +1 Organic Ally | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. | 1 | |||
Stackable | Yes | Applicable To | Support |
Necrotic
Name | Necrotic | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 1 | ||
Power Sources | Descriptors | Necrotic | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | Add 1 damage per damage dice against targets from any source | Add 1 additional damage per damage dice against the targets from any source | 1 | ||
Targets | 1 Organic Enemy | +1 Organic Enemy | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Repair
Name | Repair | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Radiant | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Heal targets by 1d8 | Heal targets by an additional 1d8 | 1 | ||
Targets | 1 Inorganic Ally | +1 Inorganic Ally | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. | 1 | |||
Stackable | Yes | Applicable To | Support |
Deteriorate
Name | Deteriorate | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Necrotic | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | 1d8 | +1d8 | 1 | ||
Effect | Add 1 damage per damage dice against targets from any attack | Add 1 additional damage per damage dice against the targets from any source | 1 | ||
Targets | 1 Inorganic Enemy | +1 Inorganic Enemy | 2 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Force Self
Name | Force Self | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Force | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Shift yourself 1 square | Shift target 1 additional square | 1 | ||
Targets | Personal | — | — | ||
Range | Personal | — | — | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Shift target 1 square | 2 | |||
Stackable | Yes | Applicable To | Self-targetting |
Force Ally
Name | Force Ally | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Force | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Shift targets 1 square | Shift targets 1 additional square | 1 | ||
Targets | 1 Ally | +1 Ally | 1 | ||
Range | Implement | +2 Squares | 2 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Shift targets 1 square | 2 | |||
Stackable | Yes | Applicable To | Ally-targetting |
Force Enemy
Name | Force Enemy | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Force | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Shift targets 1 square | Shift targets 1 additional square | 1 | ||
Targets | 1 Enemy | +1 Enemy | 1 | ||
Range | Implement | +2 Squares | 2 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Shift targets 1 square | 2 | |||
Stackable | Yes | Applicable To | Enemy-targetting |
Affliction
Blind
Name | Blind | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | All | Base Cost | 5 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are blinded | — | — | ||
Targets | 1 Sighted Entity | +1 Sighted Entity | 3 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are blinded | 5 | |||
Stackable | No | Applicable To | Entity-targetting |
Deafen
Name | Deafen | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | All | Base Cost | 5 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are deafened | — | — | ||
Targets | 1 Hearing Entity | +1 Hearing Entity | 3 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are deafened | 5 | |||
Stackable | No | Applicable To | Entity-targetting |
Daze
Name | Daze | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spirit/Corp | Base Cost | 2 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are dazed | Targets are stunned; All targets are knocked unconscious | 4, 7 | ||
Targets | 1 Sentient Entity | +1 Sentient Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are dazed | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Tire
Name | Tire | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are tired | Targets are fatigued; All targets are exhausted | 3, 5 | ||
Targets | 1 Living Entity | +1 Living Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are tired | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Bleed
Name | Bleed | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are bleeding for 1 subdual damage/round | +1 Damage/Round | 1 | ||
Targets | 1 Organic Entity | +1 Organic Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 5 Rounds | +2 Rounds | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are bleeding for 3 subdual damage/round | 1 | |||
Stackable | Yes | Applicable To | Entity-targetting |
Scare
Name | Scare | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are scared | Targets are Frightened; All targets are Panicked; All targets are Terrified | 2,3,4 | ||
Targets | 1 Aware Entity | +1 Aware Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are scared | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Confuse
Name | Confuse | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are confused | Targets are Fascinated; All targets are Charmed | 4;6 | ||
Targets | 1 Aware Entity | +1 Aware Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are confused | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Sicken
Name | Sicken | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spirit/Corp | Base Cost | 2 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are sickened | Targets are Nauseated | 4 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are sickened | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Slow
Name | Slow | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spirit/Corp | Base Cost | 3 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets are slowed | Targets are Immobilised | 4 | ||
Targets | 1 Motile Entity | +1 Motile Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets are slowed | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Status
Curse
Name | Curse | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | All | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer -2 to a chosen attribute | Targets suffer -2 to a chosen attribute again. You may choose the same attribute | 3 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 2 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets suffers disadvantage to the next check based on a chosen attribute | 2 | |||
Stackable | No | Applicable To | Opposition |
Bless
Name | Bless | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | All | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain +2 to a chosen attribute | Targets gain +2 to a chosen attribute again. You may choose the same attribute | 3 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 2 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets gains advantage to the next check based on a chosen attribute | 2 | |||
Stackable | No | Applicable To | Support |
Inspire
Name | Inspire | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spirit/Corp | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain advantage to a chosen skill | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 1 | ||
Duration | 3 Rounds | +3 Rounds | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets gains +2 to a chosen skill | 1 | |||
Stackable | Yes | Applicable To | Support |
Despair
Name | Despair | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spirit/Corp | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer disadvantage to a chosen skill | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 1 | ||
Duration | 3 Rounds | +3 Rounds | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets suffers -2 to a chosen skill | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Encourage
Name | Encourage | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain advantage to the next attack | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 3 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets gain +2 to their next attack | 1 | |||
Stackable | Yes | Applicable To | Support |
Discourage
Name | Discourage | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer disadvantage to the next attack | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 3 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets suffer -2 to their next attack | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Empower
Name | Empower | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain +2 damage per damage die on their next hit | Targets gain an additional +2 damage per damage die. | 2 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 3 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets gain +2 damage on their next hit | 1 | |||
Stackable | Yes | Applicable To | Support |
Enfeeble
Name | Enfeeble | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer -2 damage per damage die on their next hit | Targets suffer an additional -2 damage per damage die. | 2 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 3 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets suffer -2 damage on their next hit | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Activate
Name | Activate | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 4 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain a minor action. If this action is not used, it is lost. | Targets gain another minor action. | 4 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 4 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target gains a minor action. If this action is not used, it is lost. | 4 | |||
Stackable | No | Applicable To | Support |
Dissuade
Name | Dissuade | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 4 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets lose a minor action | Target loses another minor action. | 4 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 4 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target loses a minor action. | 4 | |||
Stackable | No | Applicable To | Opposition |
Endow
Name | Endow | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain +2 to a chosen defense | Target gains +2 to a chosen defence again. You may choose the same defence | 3 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 2 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target gains +2 to all defenses | 2 | |||
Stackable | No | Applicable To | Support |
Condemn
Name | Condemn | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer -2 to a chosen defense | Target suffers -2 to a chosen defence again. You may choose the same defence | 3 | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Adjacent | +3 Squares | 2 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target suffers -2 to all defenses | 2 | |||
Stackable | No | Applicable To | Opposition |
Hasten
Name | Hasten | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets gain +2 squares to a move speed | Targets gain +2 squares to a move speed. You may choose the same move speed. | 2 | ||
Targets | 1 Motile Entity | +1 Motile Entity | 2 | ||
Range | Adjacent | +3 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target gains +2 squares to all move speeds | 3 | |||
Stackable | No | Applicable To | Support |
Hinder
Name | Hinder | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 3 | ||
Power Sources | Descriptors | Condition | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Targets suffer -2 squares to a move speed | Targets suffer -2 squares to a move speed. You may choose the same move speed. | 2 | ||
Targets | 1 Motile Entity | +1 Motile Entity | 2 | ||
Range | Adjacent | +3 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target loses -2 squares to all move speeds | 3 | |||
Stackable | No | Applicable To | Opposition |
Calling
Dispel
Name | Dispel | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | N+1 | ||
Power Sources | Descriptors | Status | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | One on-going magical effect on the target is removed. | Another on-going magical effect on the target is removed | N+1 | ||
Targets | 1 Entity | +1 Entity | 6 | ||
Range | Implement | +2 Squares | 2 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | The cheapest on-going magical effect with a points cost less than this power is removed | 3 | |||
Stackable | Yes | Applicable To | Entity-targetting |
Dismiss
Name | Dismiss | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | N+1 | ||
Power Sources | Descriptors | Calling | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target is banished | — | — | ||
Targets | 1 Summoned Entity | +1 Summoned entity | 5 | ||
Range | Adjacent | +3 Squares | 2 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target disappears for a round, reappearing in the nearest empty square at the end of your next turn. | 5 | |||
Stackable | No | Applicable To | Summon-targetting |
Materialise
Name | Materialise | Action Type | Full Turn | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Calling | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Create 5gp worth of item | Create 5gp more worth of item | 2 | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Personal | +1 Square | 3 | ||
Duration | 5 Rounds | +5 Rounds | 3 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | An item on t he target is considered to be made of a special material until the end of your next turn. | 3 | |||
Stackable | Yes | Applicable To | Entity-targetting |
Summon
Name | Summon | Action Type | Full Turn | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 3 | ||
Power Sources | Descriptors | Calling | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Summon 1HD worth of creatures with a type matching the source | Summon an additional 1HD worth of creatures. | 3 | ||
Targets | 1 Empty Square | — | — | ||
Range | Adjacent | +3 Squares | 4 | ||
Duration | 5 Rounds | +5 Rounds | 4 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Summon a minor creation, which lasts 1 round. It may perform a Social or Education skill check | 4 | |||
Stackable | Yes | Applicable To | Any |
Social
Calm
Name | Calm | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target’s disposition moves one stage towards neutral | Target’s disposition moves one more stage towards neutral | 4 | ||
Targets | 1 Sentient Entity | +1 Sentient Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 10 Rounds | +5 Rounds | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target’s disposition moves one stage towards neutral | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Charm
Name | Charm | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target’s disposition moves one stage positive | Target’s disposition moves one more stage towards positive | 4 | ||
Targets | 1 Sentient Entity | +1 Sentient Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 10 Rounds | +5 Rounds | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target’s disposition moves one stage positive | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Enrage
Name | Enrage | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target’s disposition moves one stage towards negative | Target’s disposition moves one more stage towards negative | 4 | ||
Targets | 1 Sentient Entity | +1 Sentient Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 10 Rounds | +5 Rounds | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target’s disposition moves one stage towards negative | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Suggest
Name | Suggest | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target takes a minor action that you describe during its next turn if possible | Target takes a move action that you describe, if possible; Target takes a standard action that you describe, if possible | 4, 7 | ||
Targets | 1 Sentient Entity | +1 Sentient Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 1 Round | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target takes a minor action that you describe during its next turn if possible. | 4 | |||
Stackable | No | Applicable To | Entity-targetting |
Turn
Name | Turn | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 4 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target flees from you. | — | — | ||
Targets | 1 Aware Entity | +1 Aware Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 2 Rounds | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target flees from you and your allies | 6 | |||
Stackable | No | Applicable To | Entity-targetting |
Rebuke
Name | Rebuke | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 4 | ||
Power Sources | Descriptors | Social | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target is controlled by you. | — | — | ||
Targets | 1 Aware, Non-Sentient Entity | +1 Aware Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 2 Rounds | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target is controlled by you for one turn | 6 | |||
Stackable | No | Applicable To | Non-sentient-targetting |
Scrying
Detect Magic
Name | Detect Magic | Action Type | Minor | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 1 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Detect all magic. | — | — | ||
Targets | Personal | — | — | ||
Range | Implement | +6 Squares | 3 | ||
Duration | 5 Rounds | +5 Rounds | 3 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Detect any magic affecting the targets | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Detect Nature
Name | Detect Nature | Action Type | Minor | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Detect the alignment and basic intention of target | — | — | ||
Targets | Personal | — | — | ||
Range | Implement | +6 Squares | 3 | ||
Duration | 5 Rounds | +5 Rounds | 3 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Detect the alignment of the target | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Detect Thoughts
Name | Detect Thoughts | Action Type | Minor | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 3 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Detect the surface thoughts of target | — | — | ||
Targets | Personal | — | — | ||
Range | Implement | +6 Squares | 3 | ||
Duration | 5 Rounds | +5 Rounds | 3 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Detect the current goal of the target | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Hide Nature
Name | Hide Nature | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 3 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Hides the target’s alignment and basic intentions from scrying | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 2 Rounds | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Hides the target’s alignment from scrying | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Hide Thoughts
Name | Hide Thoughts | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 4 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Hides the target’s thoughts from scrying | — | — | ||
Targets | 1 Entity | +1 Entity | 2 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 2 Rounds | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Hides the target’s current goal from scrying | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Precognate
Name | Precognate | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 4 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Gain limited knowledge of the next round’s likely events | — | — | ||
Targets | Personal | — | — | ||
Range | Personal | — | — | ||
Duration | 1 Round | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Gain limited knowledge of a single target’s likely actions next round | 3 | |||
Stackable | Yes | Applicable To | Entity-targetting |
Detect Subterfuge
Name | Detect Subterfuge | Action Type | Full Turn | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 4 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Detects attempts to hide knowledge or objects | — | — | ||
Targets | Personal | — | — | ||
Range | Implement | +2 Squares | 2 | ||
Duration | 5 Rounds | +5 Rounds | 3 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Gain knowledge as to whether the target is hiding something about their person. | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Obscure Sense
Name | Obscure Sense | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Spiritual | Base Cost | 2 | ||
Power Sources | Descriptors | Scry | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Hides target from a specific sense. | Hides target from another specific sense | 2 | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +2 Squares | 1 | ||
Duration | 2 Rounds | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Hides the target from immediate detection | 4 | |||
Stackable | No | Applicable To | Entity-targetting |
Movement
Teleport
Name | Teleport | Action Type | Full Turn | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 6 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Move target instantaneously to target location. | Moves another target to the target location, retaining relative location | 6 | ||
Targets | 1 Entity | +1 Entity | 3 | ||
Range | Adjacent, 6 Squares | +1 Square, +6 Squares | 6 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target is teleported 2 squares | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Bypass
Name | Bypass | Action Type | Move | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target can move at half speed without triggering attacks of opportunity | — | — | ||
Targets | 1 Motile Entity | +1 Motile Entity | 2 | ||
Range | Adjacent | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets cannot make attacks of opportunity until the end of your next turn. | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Fly
Name | Fly | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 5 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target gains a fly speed equal to their slowest movement speed | — | — | ||
Targets | 1 Motile Entity | +1 Motile Entity | 5 | ||
Range | Adjacent | +2 Squares | 2 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target may make one move action as if they could fly | 4 | |||
Stackable | No | Applicable To | Entity-targetting |
Hover
Name | Hover | Action Type | Move | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 4 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target can move over liquids and difficult terrain as if it were normal terrain | — | — | ||
Targets | 1 Motile Entity | +1 Motile Entity | 2 | ||
Range | Adjacent | +2 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target can move over liquids and difficult terrain as if it were normal terrain until the end of your next turn. | 3 | |||
Stackable | No | Applicable To | Entity-targetting |
Imprison
Name | Imprison | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 2 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | All terrain is difficult terrain for the target, all difficult terrain is impassable. | — | — | ||
Targets | 1 Motile Entity | +1 Motile Entity | 1 | ||
Range | Implement | +3 Squares | 1 | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | All terrain is difficult terrain for the target. | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Lock
Name | Lock | Action Type | Move | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 | Lock DC increased by 5 | 2 | ||
Targets | 1 Lockable Object | +1 Lockable Object | 1 | ||
Range | Implement | +3 Squares | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target cannot drop any held items, unsheath sheathed weapons, or remove their armour | 2 | |||
Stackable | No | Applicable To | Entity-targetting |
Unlock
Name | Unlock | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Movement | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | Target is unlocked if you hit against the lock DC. | — | — | ||
Targets | 1 Locked Object | +1 Locked Object | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target’s armour falls away. | 4 | |||
Stackable | No | Applicable To | Entity-targetting |
Combat
Prone
Name | Parry | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [Str] | [Str] | 1 | ||
Effect | If the target attacks you before your next turn, you may move 1 square. | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | If the target attacks someone other than you before your next turn, they suffer disadvantage to that attack. | 1 | |||
Stackable | No | Applicable To | Opposition |
Parry
Name | Smite | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Visceral | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [W] + [Str] + [Cha] | [W] + [Cha] | 1 | ||
Effect | Deals 2 additional damage if the target does not match your alignment, or 5 additional damage for each axiomatically opposed axis | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Deals 2 additional damage if the target is axiomatically opposed on at least one axis. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Smite
Name | Grapple | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [Str] | [W] | 1 | ||
Effect | Neither you nor the target can move and may only attack each other | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Adjacent | — | — | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | You and your target mark each other, giving +2 to all defences against each other’s attacks and -2 to all attacks against other entities. | 1 | |||
Stackable | Yes | Applicable To | Opposition |
Grapple
Name | Pin | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [Str] | [Str] | 2 | ||
Effect | Target cannot move unless it hits you first | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | 1 Round | +1 Round | 2 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Target cannot move until the end of your next turn. | 1 | |||
Stackable | No | Applicable To | Opposition |
Pin
Name | Disarm | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [Str] | [Str] | 1 | ||
Effect | Knock a held or attached (not worn) object off of the target | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | Targets fumble, unable to use their held items until the end of your next turn. | 1 | |||
Stackable | No | Applicable To | Opposition |
Disarm
Name | Charge | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat, Melee | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [Str] | [W] | 2 | ||
Effect | You gain +1 damage per square moved before this attack. Additionally, if you move at least 4 squares, you push the target 1 square. | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Personal | — | — | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | You may make two move actions before choosing targets. | 1 | |||
Stackable | No | Applicable To | Opposition |
Charge
Name | Brace | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round. | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Personal | — | — | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | You gain +5 to defence against the targets’ next attacks against you. | 1 | |||
Stackable | No | Applicable To | Opposition |
Brace
Name | Brace | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 1 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | — | — | — | ||
Effect | You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round. | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Personal | — | — | ||
Duration | 1 Round | +1 Round | 1 | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | You gain +5 to defence against the targets’ next attacks against you. | 1 | |||
Stackable | No | Applicable To | Opposition |
Strike
Name | Strike | Action Type | Standard | ||
---|---|---|---|---|---|
Attacks | Corporeal | Base Cost | 0 | ||
Power Sources | Descriptors | Combat | |||
Required Equipment | — | ||||
Primary | |||||
Base | Upgrade | Upgrade Cost | |||
Damage | [W] + [Str] | [W] + [Str] | 1 | ||
Effect | — | — | — | ||
Targets | 1 Entity | +1 Entity | 1 | ||
Range | Implement | +1 Square | 1 | ||
Duration | Instantaneous | — | — | ||
Special | — | ||||
Secondary | |||||
Effect | Cost | ||||
Base | {{{secondary_effect}}} | {{{secondary_cost}}} | |||
Stackable | No | Applicable To | {{{secondary_applicable}}} |