Base Effect List

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Weapon

Aimed Shot

Template:Effect:Aimed

Animate Weapon

Template:Effect:AnimateWeapon

Blind

Name Blind Action Type Standard
Attacks All Base Cost 5
Power Sources Slashing.svgRanged.svgThrown.svgRage.svgDeception.svgTelepathy.svgBiosis.svgWeather.svgVeil.svgCurse.svg Descriptors Status
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets are blinded
Targets 1 Sighted Entity +1 Sighted Entity 3
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Targets are blinded 5
Stackable No Applicable To Entity-targetting

Cleave

Template:Effect:Cleave

Covering

Template:Effect:Covering

Flurry

Template:Effect:Flurry

Hamstring

Template:Effect:Hamstring

Lacerate

Template:Effect:Lacerate

Parry

Name Smite Action Type Standard
Attacks Visceral Base Cost 1
Power Sources Slashing.svgBludgeoning.svgRanged.svgThrown.svgGood.svgEvil.svgChaos.svgStasis.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [W] + [Str] + [Cha] [W] + [Cha] 1
Effect Deals 2 additional damage if the target does not match your alignment, or 5 additional damage for each axiomatically opposed axis
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Deals 2 additional damage if the target is axiomatically opposed on at least one axis. 1
Stackable Yes Applicable To Opposition

Smite

Name Grapple Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgDefence.svgRage.svgCommand.svgWar.svgAnimal.svgPlant.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [W] 1
Effect Neither you nor the target can move and may only attack each other
Targets 1 Entity +1 Entity 1
Range Adjacent
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You and your target mark each other, giving +2 to all defences against each other’s attacks and -2 to all attacks against other entities. 1
Stackable Yes Applicable To Opposition

Stun

Template:Effect:Stun

Grapple

Name Pin Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Ranged.svgThrown.svgRage.svgKinesis.svgAnimal.svgBrine.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 2
Effect Target cannot move unless it hits you first
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration 1 Round +1 Round 2
Special
Secondary
Effect Cost
Base Target cannot move until the end of your next turn. 1
Stackable No Applicable To Opposition

Pin

Name Disarm Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Defence.svgCommand.svgWar.svgAbjuration.svgKinesis.svgWeather.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 1
Effect Knock a held or attached (not worn) object off of the target
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Targets fumble, unable to use their held items until the end of your next turn. 1
Stackable No Applicable To Opposition

Disarm

Name Charge Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgRage.svgWar.svgTravel.svgAnimal.svgBrawl.svg Descriptors Combat, Melee
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [W] 2
Effect You gain +1 damage per square moved before this attack. Additionally, if you move at least 4 squares, you push the target 1 square.
Targets 1 Entity +1 Entity 1
Range Personal
Duration Instantaneous
Special
Secondary
Effect Cost
Base You may make two move actions before choosing targets. 1
Stackable No Applicable To Opposition

Charge

Name Brace Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Bludgeoning.svgDefence.svgCommand.svgWar.svgAbjuration.svgPotence.svgPlant.svgTerrain.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
Targets 1 Entity +1 Entity 1
Range Personal
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You gain +5 to defence against the targets’ next attacks against you. 1
Stackable No Applicable To Opposition

Brace

Name Brace Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Bludgeoning.svgDefence.svgCommand.svgWar.svgAbjuration.svgPotence.svgPlant.svgTerrain.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect You gain +5 to defence against the next attack, take half damage from that attack, or reduce the duration of any effects from that attack by 1 round.
Targets 1 Entity +1 Entity 1
Range Personal
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base You gain +5 to defence against the targets’ next attacks against you. 1
Stackable No Applicable To Opposition

Elemental

Air

Name Air Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Ranged.svgThrown.svgAir.svgCreation.svgDestruction.svgRestoration.svgMorphis.svgWeather.svgBrine.svg Descriptors Air
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect If you make another Air attack next turn, it deals 2 more damage, stacking. +1 Damage gained/Round 2
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Air Descriptor. If you make another Air attack next turn, it deals 1 more damage, stacking. 1
Stackable Yes Applicable To Opposition

Earth

Name Earth Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Earth.svgCreation.svgDestruction.svgMorphis.svgPlant.svgTerrain.svg Descriptors Earth
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect All creatures within 1 square of targets take 1 damage per damage die Increase the range by 1 square OR Increase the damage by 1 2
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Earth Descriptor. All creatures within 1 square of targets take 1 damage. 1
Stackable Yes Applicable To Opposition

Fire

Name Fire Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Fire.svgCreation.svgDestruction.svgMorphis.svgAnimal.svgWeather.svg Descriptors Fire
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Damages targets for 1 Fire damage per round until they succeed a DC 10 + [highest dice amongst damage rolls] Dexterity check +1 Damage/Round 1
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Fire Descriptor. Damages targets for 1 Fire damage per round until they succeed a DC 5 + [highest dice amongst damage rolls] Dexterity check 1
Stackable Yes Applicable To Opposition

Water

Name Water Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Water.svgCreation.svgDestruction.svgRestoration.svgMorphis.svgWeather.svgTerrain.svgBrine.svg Descriptors Water
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Targets’ movement speeds are reduced by 1 square Targets’ movement speeds are reduced by a further 1 square 1
Targets 1 Entity +1 Entity 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Water Descriptor. Targets’ movement speeds are reduced by 1 square 1
Stackable Yes Applicable To Opposition

Acid

Template:Effect:Acid

Dust

Template:Effect:Dust

Lava

Template:Effect:Lava

Lightning

Template:Effect:Lightning

Mist

Template:Effect:Mist

Mud

Template:Effect:Mud

Innate

Harm

Template:Effect:Harm

Resonate

Template:Effect:Resonate

Heal Other

Template:Effect:HealOther

Heal Self

Template:Effect:HealSelf

Materialise

Name Materialise Action Type Full Turn
Attacks Corporeal Base Cost 2
Power Sources Water.svgEarth.svgCreation.svgPetition.svgMorphis.svgVeil.svg Descriptors Calling
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Create 5gp worth of item Create 5gp more worth of item 2
Targets 1 Entity +1 Entity 1
Range Personal +1 Square 3
Duration 5 Rounds +5 Rounds 3
Special
Secondary
Effect Cost
Base An item on t he target is considered to be made of a special material until the end of your next turn. 3
Stackable Yes Applicable To Entity-targetting

Repair

Name Repair Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Command.svgGood.svgEarth.svgPositive.svgSociety.svgCreation.svgRestoration.svgAbjuration.svgAlteration.svgMorphis.svg Descriptors Radiant
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Heal targets by 1d8 Heal targets by an additional 1d8 1
Targets 1 Inorganic Ally +1 Inorganic Ally 2
Range Implement +2 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Power gains the Radiant Descriptor. Heals the target for 1 damage per damage OR effect die. 1
Stackable Yes Applicable To Support

Restore Other

Template:Effect:RestoreOther

Restore Self

Template:Effect:RestoreSelf

Life Leech

Template:Effect:LifeLeech

Soul Leech

Template:Effect:SoulLeech

Mindspike

Template:Effect:Mindspike

Deteriorate

Name Deteriorate Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Evil.svgFire.svgNegative.svgDestruction.svgMorphis.svgVenom.svg Descriptors Necrotic
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage 1d8 +1d8 1
Effect Add 1 damage per damage dice against targets from any attack Add 1 additional damage per damage dice against the targets from any source 1
Targets 1 Inorganic Enemy +1 Inorganic Enemy 2
Range Implement +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Power gains the Necrotic descriptor. Adds 3 damage per damage OR effect die to the next attack from any source. 1
Stackable Yes Applicable To Opposition

Fatigue

Template:Effect:Fatigue

Buff/Debuff

Bless

Name Bless Action Type Standard
Attacks All Base Cost 3
Power Sources Good.svgEarth.svgPositive.svgFate.svgRestoration.svgAbjuration.svgAlteration.svgBiosis.svgPotence.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets gain +2 to a chosen attribute Targets gain +2 to a chosen attribute again. You may choose the same attribute 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets gains advantage to the next check based on a chosen attribute 2
Stackable No Applicable To Support

Curse

Name Curse Action Type Standard
Attacks All Base Cost 3
Power Sources Evil.svgNegative.svgFate.svgDestruction.svgAlteration.svgBiosis.svgCurse.svg Descriptors Condition
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Targets suffer -2 to a chosen attribute Targets suffer -2 to a chosen attribute again. You may choose the same attribute 3
Targets 1 Entity +1 Entity 2
Range Adjacent +3 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets suffers disadvantage to the next check based on a chosen attribute 2
Stackable No Applicable To Opposition

Purify

Template:Effect:Purify

Corrupt

Template:Effect:Corrupt

Improve Other

Template:Effect:ImproveOther

Improve Self

Template:Effect:ImproveSelf

Cure

Template:Effect:Cure

Disease

Template:Effect:Disease

Enhance

Template:Effect:Enhance

Diminish

Template:Effect:Diminish

Invisibility

Template:Effect:Invisibility

Reveal

Template:Effect:Reveal

Shield Other

Template:Effect:ShieldOther

Shield Self

Template:Effect:ShieldSelf

Exhaust

Template:Effect:Exhaust

Dispel Magic

Template:Effect:DispelMagic

Dispel Summon

Template:Effect:DispelSummon

Movement

Bypass

Name Bypass Action Type Move
Attacks Corporeal Base Cost 2
Power Sources Ranged.svgWater.svgTravel.svgTransportation.svgKinesis.svgPlant.svgTerrain.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target can move at half speed without triggering attacks of opportunity
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Targets cannot make attacks of opportunity until the end of your next turn. 2
Stackable No Applicable To Entity-targetting

Fly

Name Fly Action Type Standard
Attacks Corporeal Base Cost 5
Power Sources Air.svgTravel.svgTransportation.svgKinesis.svgPotence.svgWeather.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target gains a fly speed equal to their slowest movement speed
Targets 1 Motile Entity +1 Motile Entity 5
Range Adjacent +2 Squares 2
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target may make one move action as if they could fly 4
Stackable No Applicable To Entity-targetting

Hover

Name Hover Action Type Move
Attacks Corporeal Base Cost 4
Power Sources Air.svgTravel.svgAbjuration.svgTransportation.svgKinesis.svgTerrain.svgBrine.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target can move over liquids and difficult terrain as if it were normal terrain
Targets 1 Motile Entity +1 Motile Entity 2
Range Adjacent +2 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base Target can move over liquids and difficult terrain as if it were normal terrain until the end of your next turn. 3
Stackable No Applicable To Entity-targetting

Imprison

Name Imprison Action Type Standard
Attacks Corporeal Base Cost 2
Power Sources Defence.svgEarth.svgTravel.svgTransportation.svgPetition.svgKinesis.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect All terrain is difficult terrain for the target, all difficult terrain is impassable.
Targets 1 Motile Entity +1 Motile Entity 1
Range Implement +3 Squares 1
Duration 1 Round +1 Round 1
Special
Secondary
Effect Cost
Base All terrain is difficult terrain for the target. 2
Stackable No Applicable To Entity-targetting

Unlock

Name Unlock Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Travel.svgDivination.svgAlteration.svgKinesis.svgMorphis.svgPlant.svgVeil.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is unlocked if you hit against the lock DC.
Targets 1 Locked Object +1 Locked Object 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target’s armour falls away. 4
Stackable No Applicable To Entity-targetting

Lock

Name Lock Action Type Move
Attacks Corporeal Base Cost 1
Power Sources Travel.svgCreation.svgAlteration.svgKinesis.svgMorphis.svgPlant.svgVeil.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target is locked with DC10. If the object has a lock, that lock’s DC is increased by 5 Lock DC increased by 5 2
Targets 1 Lockable Object +1 Lockable Object 1
Range Implement +3 Squares 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target cannot drop any held items, unsheath sheathed weapons, or remove their armour 2
Stackable No Applicable To Entity-targetting

Prone

Name Parry Action Type Standard
Attacks Corporeal Base Cost 1
Power Sources Slashing.svgBludgeoning.svgDefence.svgWar.svgKinesis.svgPlant.svgVenom.svgBrawl.svg Descriptors Combat
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage [Str] [Str] 1
Effect If the target attacks you before your next turn, you may move 1 square.
Targets 1 Entity +1 Entity 1
Range Implement +1 Square 1
Duration Instantaneous
Special
Secondary
Effect Cost
Base If the target attacks someone other than you before your next turn, they suffer disadvantage to that attack. 1
Stackable No Applicable To Opposition

Pull

Template:Effect:Pull

Push

Template:Effect:Push

Shadowstep

Template:Effect:Shadowstep

Swim

Template:Effect:Swim

Teleport

Name Teleport Action Type Full Turn
Attacks Corporeal Base Cost 6
Power Sources Water.svgEarth.svgTravel.svgTransportation.svgKinesis.svgIntrigue.svg Descriptors Movement
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Move target instantaneously to target location. Moves another target to the target location, retaining relative location 6
Targets 1 Entity +1 Entity 3
Range Adjacent, 6 Squares +1 Square, +6 Squares 6
Duration Instantaneous
Special
Secondary
Effect Cost
Base Target is teleported 2 squares 3
Stackable No Applicable To Entity-targetting

Water Walk

Template:Effect:WaterWalk

Muffle

Template:Effect:Muffle

Mind-Affecting

Calm

Name Calm Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Positive.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage towards neutral Target’s disposition moves one more stage towards neutral 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage towards neutral 3
Stackable No Applicable To Entity-targetting

Charm

Name Charm Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Positive.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage positive Target’s disposition moves one more stage towards positive 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage positive 3
Stackable No Applicable To Entity-targetting

Enrage

Name Enrage Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Negative.svgSociety.svgDeception.svgTelepathy.svgCurse.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target’s disposition moves one stage towards negative Target’s disposition moves one more stage towards negative 4
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 10 Rounds +5 Rounds 2
Special
Secondary
Effect Cost
Base Target’s disposition moves one stage towards negative 3
Stackable No Applicable To Entity-targetting

Suggest

Name Suggest Action Type Standard
Attacks Spiritual Base Cost 2
Power Sources Negative.svgSociety.svgDeception.svgTelepathy.svgVeil.svgIntrigue.svg Descriptors Social
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Target takes a minor action that you describe during its next turn if possible Target takes a move action that you describe, if possible; Target takes a standard action that you describe, if possible 4, 7
Targets 1 Sentient Entity +1 Sentient Entity 1
Range Implement +2 Squares 1
Duration 1 Round
Special
Secondary
Effect Cost
Base Target takes a minor action that you describe during its next turn if possible. 4
Stackable No Applicable To Entity-targetting

Command Construct

Template:Effect:CommandConstruct

Command Humanoid

Template:Effect:CommandHumanoid

Command Insect

Template:Effect:CommandInsect

Command Animal

Template:Effect:CommandAnimal

Command Plant

Template:Effect:CommandPlant

Command Undead

Template:Effect:CommandUndead

Command Outsider

Template:Effect:CommandOutsider

Summon Insect

Template:Effect:SummonInsect

Summon Animal

Template:Effect:SummonAnimal

Summon Outsider

Template:Effect:SummonOutsider

Summon Plant

Template:Effect:SummonPlant

Scrying

Detect Magic

Template:Effect:DetectMagic

Detect Nature

Template:Effect:DetectNature

Detect Thoughts

Template:Effect:DetectThoughts

Hide Nature

Template:Effect:HideNature

Hide Thoughts

Template:Effect:HideThoughts

Precognate

Name Precognate Action Type Standard
Attacks Spiritual Base Cost 4
Power Sources Air.svgWater.svgEarth.svgFate.svgDivination.svgClairscience.svgWeather.svgIntrigue.svg Descriptors Scry
Required Equipment
Primary
Base Upgrade Upgrade Cost
Damage
Effect Gain limited knowledge of the next round’s likely events
Targets Personal
Range Personal
Duration 1 Round
Special
Secondary
Effect Cost
Base Gain limited knowledge of a single target’s likely actions next round 3
Stackable Yes Applicable To Entity-targetting

Detect Subterfuge

Template:Effect:DetectSubterfuge